» VL.IO.Xbox360Controller
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VL.IO.Xbox360Controller

module
Credits: Uses SharpDX.XInput, dependency automatically installed via nuget

about

This package adds nodes allowing you to use an Xbox 360 Controller in VL easily.

Similar pin layout as this plugin for vvvv xbox360controller but adds a Is Connected output and also there are 3 versions of the node available:
1. Standard - Outputs all controller inputs as either floats or booleans
2. Vector - Standard with thumbsticks as Vector2 values
3. State - Outputs a single Record object

1. Install using nuget in the commandline:

nuget install VL.IO.Xbox360Controller

2. Add dependency to VL.IO.Xbox360Controller via the node browser
3. Find nodes in IO.Xbox360Controller

A demo patch is included in examples folder in the nuget install location

Enjoy

download

VL.IO_.Xbox360Controller.1.0.0.zip
21.04.19 [17:32 UTC] by domj | 72 downloads
nupkg for offline install, use nuget install otherwise

anonymous user login

Shoutbox

~10h ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~19h ago

sinao: one side

~19h ago

sinao: How to apply texture only on one of a cube?

~1d ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~5d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?

~5d ago

microdee: what's BC7?

~5d ago

antokhio: https://aka.ms/AA65g28 upvote pls for bc7 support in windows