» VL.IO.Xbox360Controller
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VL.IO.Xbox360Controller

module
Credits: Uses SharpDX.XInput, dependency automatically installed via nuget

about

This package adds nodes allowing you to use an Xbox 360 Controller in VL easily.

Similar pin layout as this plugin for vvvv xbox360controller but adds a Is Connected output and also there are 3 versions of the node available:
1. Standard - Outputs all controller inputs as either floats or booleans
2. Vector - Standard with thumbsticks as Vector2 values
3. State - Outputs a single Record object

1. Install using nuget in the commandline:

nuget install VL.IO.Xbox360Controller

2. Add dependency to VL.IO.Xbox360Controller via the node browser
3. Find nodes in IO.Xbox360Controller

A demo patch is included in examples folder in the nuget install location

Enjoy

download

VL.IO_.Xbox360Controller.1.0.0.zip
21.04.19 [17:32 UTC] by domj | 231 downloads
nupkg for offline install, use nuget install otherwise

anonymous user login

Shoutbox

~7d ago

andresc4: gamma+stride+fuse+standaloneapp+soputoutput+oscinput = lovvvvvveeeeeee!!!!

~9d ago

joreg: @pechart thanks for the flowers!

~9d ago

pechart: Just a big shoutout to the whole vvvv devteam and the friendly community! It's fantastic to export patches to standalone apps. THX!

~18d ago

daviddenker: We are looking asap for 3x Azure Kinect to rent or buy. Any kind of help appreciated! :-)

~21d ago

mediadog: Hmmm md.ecosystem link on staff pics page is not found

~23d ago

schlonzo: physics constraints and forces plz?

~25d ago

karistouf: thank you @gml but im thinking about and old version of vvvvv. There was a redraw with HSL of each pixels

~25d ago

schlonzo: no more previews? is there a 4.0 stable?

~27d ago

sunep: Live now. I perform live AV with Thomas Li after kiloton who is performing now. https://youtu.be/IG5oC6JvMeM

~27d ago

ggml: @karistouf ColorAndDepth help file