» VL.IO.Xbox360Controller
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Credits: Uses SharpDX.XInput, dependency automatically installed via nuget


This package adds nodes allowing you to use an Xbox 360 Controller in VL easily.

Similar pin layout as this plugin for vvvv xbox360controller but adds a Is Connected output and also there are 3 versions of the node available:
1. Standard - Outputs all controller inputs as either floats or booleans
2. Vector - Standard with thumbsticks as Vector2 values
3. State - Outputs a single Record object

1. Install using nuget in the commandline:

nuget install VL.IO.Xbox360Controller

2. Add dependency to VL.IO.Xbox360Controller via the node browser
3. Find nodes in IO.Xbox360Controller

A demo patch is included in examples folder in the nuget install location



21.04.19 [17:32 UTC] by domj | 364 downloads
nupkg for offline install, use nuget install otherwise

anonymous user login


~1mth ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~1mth ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?