Enables use of Xbox 360 compatible controller devices with VVVV.
This should (it definately does, that's what I'm using) also work with PS3 controllers that use the MotioninJoy drivers, which allow for X360 controller emulation.
TODO: Write this when I get home from work + add help patch
I can't get this to work, am I missing something? just Xbox360Controller.dll in the zip. it does not appear in the node browser when placed in the plugins folder.
I can get the old xbox360 plugin to work: xbox-controller-plugin-help-request
One more thing, does this plugin aloow the use of more than one controller at a time?
I wrote this based off of the old plugin as I could never get that to work. I'll have a play around with a vanilla vvvv install to try and discover your problem. As for multiple gamepads, yes but 1 node per pad. I'll rewrite it in the near future to iterate over all with one node and use spreads as they were intended.
I will arm myself with more patience!
oh, just noticed, some times I can select the Xbox360Controller plugin in the node browser, but it gets red when I select it. And when I after that tries to select it from the node list it will not show up.
Anyone know whats up the red issue? It always shows up in the node list but its always showing up red, what have i missed?
cool plugin! but it still don't work for me...the node seems to load normaly in vvvv but can't get any values on the output pins. is there specifics drivers to install? any advice?
ive had problems to get it running since i only have a fake wireless receiver from ebay and it didnt install itself properly.
Ive found this solution on youtube:
hey, I'm sorry being bit out of the subject here but do you think its a good idea to use this device to control camera(transform softimage) inside of vvvv?
Yes it is,,, i use it all the time, with a few s+h nodes and the l+r trigguer of the joystic you can set the zoom, and with a few counters and the other analog cursor you have full controll of the pan+tilt, totaly recommended, great plugin,!
I was actually thinking of building something and making it my first contribution :) WASD style with a mode to select different objects on the scene as center for rotations etc.
The left and right Triggers are really great since you can very accuratly adjust things like rotation and movement speed. :)
thanks for these tips gegenlicht, unfortunately it still doesn't work...arrrrggg..I'm using a wireless controller connected to win7 with Play&Charge Kit, maybe it's the problem...I'm still trying.
anyone use this on PC? http://www.xbox.com/en-US/xbox360/accessories/controllers/Xbox-360-Wireless-Speed-Wheel
@alg thanks, man!
sorry for the stupid question, but do you need some kind of reciever to connect the controller to the pc?
I tested only on USB model. If you are using wireless - yes, you need receiver. If you are using official receiver from Microsoft - plugin should work out of the box.
P.S. I fixed hot plugging problem - now you can hotplug and switch gamepads without vvvv and plugin restart.
can you also make it vibrate?
Yes, but this feature was not implemented. If you want, you can add it by yourself, source code is open.
i dunno how :/ not exactly programmer
Ah. Perfect. The vanilla+addonpack controller nodes were missing the second analog input, so this here is very much appreciated.
@gegenlicht: yes, please do!!! :)
my fingers are on fire!
hi , so i cant get it to work the easy way
could someone post the simple way to add plugin cause my workaround is a nightmare
my way of doing it
make a contributions folder with 3 subfolder named effect plugin and modules
right click on the Root node ans open as root
select my contribution folder and save the root
now i get to use this node if and only if the Root node is open first prior to VVVV
if not , the node doesnt exist and cant be loaded
i am sure there has to be an easier way to do it ?
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