» Spout DX11
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Spout DX11

pack texture syphon spout

about

Install

Put next to dx11 pack in /packs directory so it looks like this:

 /packs/dx11
 /packs/dx11-Spout

Use

If it doesn't work for you try to reset ALT+R the Spout (DX11.Texture Receiver) node. This is due to a problem with the FromSharedTexture (DX11.Texture 2d) node.

download

dx11-Spout.zip
05.09.16 [18:29 UTC] by joreg | 1030 downloads

kbln 09/10/2016 - 14:03

Where can I find it?

SpoutSender is missing =(
joreg 09/10/2016 - 14:29

as of now only in alpha builds.

Damayama 20/04/2017 - 21:55

Hello,

I've been trying to link a texture from processing to VVVV with Spout. When I run the example it works well with the webcam, even it detect and read correctly my kinect v2. However, it doesnt't lists other two senders (Processing and SpoutSender) that I had already run as following the Spout User Manual.

Why I cannot receive info from other Spout sender?

Thanks.

guest 20/05/2017 - 22:49

hey there,

just discovered that the spoutSenderNames is limited to 10 entries!
any good reason for that?
thx

ps: the Spout DX11 pack should be added to the dx11 pack!

joreg 22/05/2017 - 00:02

indeed there is the 10 entries limit. no good reason. just a compile-time constant, that (without thinking too much about it) i think just has to be set to a value, not too big, as it blocks memory.. so how many do you need, reasonably?

regarding being included in the pack, see: https://github.com/mrvux/dx11-vvvv-girlpower/pull/45

guest 22/05/2017 - 10:49

i use 24 spout senders with small texture sizes (128*128) and it's fine
Memory = 900MB
GPU Load = 8%
Controler Load = 3%

with 24 x (1920*1200)
Memory = 1300MB
GPU Load = 14%
Controler Load = 6%

should be nice to update the max count!

regarding the pack of course the AsSharedTexture pointer update bug still need a fix
the only vvvvery dirty workaround i've found to update it is a deletenode + CtrlZ keystroke

catweasel 22/05/2017 - 11:54

@guest, try using a create node rather than a delete, it should re-create the node in place, avoiding the undo...
But a fix would be good, a reset pin if nothing else!

joreg 22/05/2017 - 13:18

@guest: latest alpha comes with a limit of 40 spoutSenderNames. hope that doesn't interfere with any other software. are you using it only between vvvv instances or can you also test with other software?

guest 22/05/2017 - 21:05

@joreg:
thanks for the update
right now i'm just testing spout between vvvv instances and it works great
but i would like to send it to ue4
i'll do some test with ue4 and resolume and keep you posted

@cat
thanks for this better workaround ;)

guest 23/05/2017 - 11:03

unfortunately on both ue4 and resolume the spout receivers are limited to 10 entries by default !
should be modified in ue4 with #define MaxSenders in the plugin : https://github.com/AleDel/Spout-UE4/blob/6957020c08fc622ce0e822a712b0fd6bd18ee952/ThirdParty/Spout/include/SpoutSenderNames.h

works great in vvvv with the latest alpha
thx

joreg 23/05/2017 - 11:08

@guest ok, so the question is with latest alpha (which has MaxSenders=40) can you still share at least 10 spouts with ue4/resolume when they are set to 10?

guest 23/05/2017 - 11:23

in resolume it works, you can choose via the force update pin which one you want to appear in the resolume list (last ten triggered).
will do a test with the modified ue4 plugin...

joreg 23/05/2017 - 11:45

i'd be most interested in a test between vvvv with maxsender=40 (ie. latest alpha) and ue4/resolume with maxsender=10. to see if in that scenario they can still share those 10.

everyoneishappy 24/08/2017 - 09:21

any prospects for this coming out of alpha limbo?

joreg 24/08/2017 - 14:30

@everyoneishappy what exactly do you mean? the change mentioned above (MaxSenders=40) has landed in b35.8

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Shoutbox

~2d ago

joreg: siggraph asia 2017 technical papers trailer: https://www.youtube.com/watch?v=3OGKh_9Rj_8

~3d ago

drupal_admin: we're back

~3d ago

drupal_admin: hello. maintenance reboot at 2:06am. save your work! should be back in a few minutes

~5d ago

tekcor: Following the steps of the current vvvv chat, we put up a vvvv.js dev support. https://riot.im/app/#/room/#vvvv.js:matrix.org

~7d ago

tekcor: more advanced stuff in vvvv.js can be seen here https://tekcor.github.io/vvvv.js-examples/

~7d ago

~7d ago

udo2013: excuse me! it works. not with my midi-interface but with LoopBe1. vvvv scould develop an audio-timeline. ;-) u