pack texture syphon spout
Put next to dx11 pack in /packs directory so it looks like this:
If it doesn't work for you try to reset ALT+R the Spout (DX11.Texture Receiver) node. This is due to a problem with the FromSharedTexture (DX11.Texture 2d) node.
Where can I find it?
I've been trying to link a texture from processing to VVVV with Spout. When I run the example it works well with the webcam, even it detect and read correctly my kinect v2. However, it doesnt't lists other two senders (Processing and SpoutSender) that I had already run as following the Spout User Manual.
Why I cannot receive info from other Spout sender?
just discovered that the spoutSenderNames is limited to 10 entries!
any good reason for that?
ps: the Spout DX11 pack should be added to the dx11 pack!
indeed there is the 10 entries limit. no good reason. just a compile-time constant, that (without thinking too much about it) i think just has to be set to a value, not too big, as it blocks memory.. so how many do you need, reasonably?
regarding being included in the pack, see: https://github.com/mrvux/dx11-vvvv-girlpower/pull/45
i use 24 spout senders with small texture sizes (128*128) and it's fine
Memory = 900MB
GPU Load = 8%
Controler Load = 3%
with 24 x (1920*1200)
Memory = 1300MB
GPU Load = 14%
Controler Load = 6%
should be nice to update the max count!
regarding the pack of course the AsSharedTexture pointer update bug still need a fix
the only vvvvery dirty workaround i've found to update it is a deletenode + CtrlZ keystroke
@guest, try using a create node rather than a delete, it should re-create the node in place, avoiding the undo...
But a fix would be good, a reset pin if nothing else!
@guest: latest alpha comes with a limit of 40 spoutSenderNames. hope that doesn't interfere with any other software. are you using it only between vvvv instances or can you also test with other software?
thanks for the update
right now i'm just testing spout between vvvv instances and it works great
but i would like to send it to ue4
i'll do some test with ue4 and resolume and keep you posted
thanks for this better workaround ;)
unfortunately on both ue4 and resolume the spout receivers are limited to 10 entries by default !
should be modified in ue4 with #define MaxSenders in the plugin : https://github.com/AleDel/Spout-UE4/blob/6957020c08fc622ce0e822a712b0fd6bd18ee952/ThirdParty/Spout/include/SpoutSenderNames.h
works great in vvvv with the latest alpha
@guest ok, so the question is with latest alpha (which has MaxSenders=40) can you still share at least 10 spouts with ue4/resolume when they are set to 10?
in resolume it works, you can choose via the force update pin which one you want to appear in the resolume list (last ten triggered).
will do a test with the modified ue4 plugin...
i'd be most interested in a test between vvvv with maxsender=40 (ie. latest alpha) and ue4/resolume with maxsender=10. to see if in that scenario they can still share those 10.
anonymous user login