» Spout DX11
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Spout DX11

pack texture syphon spout



Put next to dx11 pack in /packs directory so it looks like this:



If it doesn't work for you try to reset ALT+R the Spout (DX11.Texture Receiver) node. This is due to a problem with the FromSharedTexture (DX11.Texture 2d) node.


05.09.16 [18:29 UTC] by joreg | 1362 downloads

kbln 09/10/2016 - 15:03

Where can I find it?

SpoutSender is missing =(
joreg 09/10/2016 - 15:29

as of now only in alpha builds.

Damayama 20/04/2017 - 22:55


I've been trying to link a texture from processing to VVVV with Spout. When I run the example it works well with the webcam, even it detect and read correctly my kinect v2. However, it doesnt't lists other two senders (Processing and SpoutSender) that I had already run as following the Spout User Manual.

Why I cannot receive info from other Spout sender?


guest 20/05/2017 - 23:49

hey there,

just discovered that the spoutSenderNames is limited to 10 entries!
any good reason for that?

ps: the Spout DX11 pack should be added to the dx11 pack!

joreg 22/05/2017 - 01:02

indeed there is the 10 entries limit. no good reason. just a compile-time constant, that (without thinking too much about it) i think just has to be set to a value, not too big, as it blocks memory.. so how many do you need, reasonably?

regarding being included in the pack, see: https://github.com/mrvux/dx11-vvvv-girlpower/pull/45

guest 22/05/2017 - 11:49

i use 24 spout senders with small texture sizes (128*128) and it's fine
Memory = 900MB
GPU Load = 8%
Controler Load = 3%

with 24 x (1920*1200)
Memory = 1300MB
GPU Load = 14%
Controler Load = 6%

should be nice to update the max count!

regarding the pack of course the AsSharedTexture pointer update bug still need a fix
the only vvvvery dirty workaround i've found to update it is a deletenode + CtrlZ keystroke

catweasel 22/05/2017 - 12:54

@guest, try using a create node rather than a delete, it should re-create the node in place, avoiding the undo...
But a fix would be good, a reset pin if nothing else!

joreg 22/05/2017 - 14:18

@guest: latest alpha comes with a limit of 40 spoutSenderNames. hope that doesn't interfere with any other software. are you using it only between vvvv instances or can you also test with other software?

guest 22/05/2017 - 22:05

thanks for the update
right now i'm just testing spout between vvvv instances and it works great
but i would like to send it to ue4
i'll do some test with ue4 and resolume and keep you posted

thanks for this better workaround ;)

guest 23/05/2017 - 12:03

unfortunately on both ue4 and resolume the spout receivers are limited to 10 entries by default !
should be modified in ue4 with #define MaxSenders in the plugin : https://github.com/AleDel/Spout-UE4/blob/6957020c08fc622ce0e822a712b0fd6bd18ee952/ThirdParty/Spout/include/SpoutSenderNames.h

works great in vvvv with the latest alpha

joreg 23/05/2017 - 12:08

@guest ok, so the question is with latest alpha (which has MaxSenders=40) can you still share at least 10 spouts with ue4/resolume when they are set to 10?

guest 23/05/2017 - 12:23

in resolume it works, you can choose via the force update pin which one you want to appear in the resolume list (last ten triggered).
will do a test with the modified ue4 plugin...

joreg 23/05/2017 - 12:45

i'd be most interested in a test between vvvv with maxsender=40 (ie. latest alpha) and ue4/resolume with maxsender=10. to see if in that scenario they can still share those 10.

everyoneishappy 24/08/2017 - 10:21

any prospects for this coming out of alpha limbo?

joreg 24/08/2017 - 15:30

@everyoneishappy what exactly do you mean? the change mentioned above (MaxSenders=40) has landed in b35.8

anonymous user login


~8min ago

joreg: @Tamoeba odd if so. so you don't have an LFO or MonoFlop node

~21h ago

sagishi: any vvvv wizardry going on at ADAF in athens this week?

~21h ago

vux: Freshly released, DirectX11 v1.3 directx11-1.3-update

~2d ago

weareallclowns: has anyone used avr-gcc with vvvv? thinking about uploading a vvvv sketch to arduino

~3d ago

motzi: @udo2013: you can't change the resolution of the standard DX11 renderer (res=window size). use temptarget renderer + preview instead

~3d ago

Tamoeba Kale: Is it possible that i am missing thew whole "animation" category nodes? how?

~4d ago

udo2013: hello. is there a way to change the fullscreen resolution of renderer dx11? found no possibility + can not be opened.

~4d ago

tekcor: @joreg vl.glTF loader looks intense inside, but is red in b36.

~5d ago

MultiNIL: @joreg sure!

~5d ago

joreg: @MultiNIL supa! can we have this as a gallery entry? 24