» Slitscan & Ringbuffer (DX11)
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Slitscan & Ringbuffer (DX11)

Credits: vux, elektromeier, vvvv group, community


A ringbuffer in a volume texture and an appropriate texture-based slitscan shader.

I've been on a long journey, seeking an appropriate way to do texture-based slitscan deformations.

I was a bit inspired by James George, who did (cpu-based) slitscanning in OF and finally had the idea to utilize a volume texture. Elektromeier did a related thing here like about 8 years (!!) ago. That one was helpful, but still lacking the generation-part.

read this thread for more information: texture-queue-in-a-volume-texture-(dx11)


20.06.13 [16:56 UTC] by sebl | 1902 downloads

hrovac 20/06/2013 - 18:44

hei sebl, nice! many thx, uhm.. you lookin good as always

liquid 21/06/2013 - 04:08

ha,pretty one!

colorsound 26/06/2013 - 11:19

cool thanks ;D

anonymous user login


~4d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~17d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~17d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~18d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~19d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~19d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~19d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~20d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~27d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1