» Player (DX11.Texture)
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Player (DX11.Texture)

plugin imagestack Image Player
Credits: meso for sponsoring development of v.1 - Elias for the architecture of Player (EX9) - vux for dx11

about

first off: send massive thanks to meso for sponsoring the development and even more for making it public!

Player (DX11.Texture 2d)

what's the deal?

if the nodename alone doesn't ring a bell:

optimized playback of picture stacks

  1. asyncronously reads the file into RAM
  2. asyncronously decodes if necessary
  3. swaps the image to GPU and decodes if necessary

tried a direct port of Player (EX9.Texture) by Elias but failed due to reasons.

so what's the differences:

  • supports bmp, exif, gif, ico, jpg, png, tif; no tga
  • doesn't use WIC/SharpDX to decode but System.Drawing
  • doesn't parse the directory async
  • extra debug output decoding time
  • gpu swapping is completely different and vux will probably laugh about that part of the code...
  • not tested with multiple graphicscards
although it has been successfully used in realworld projects, there might be hickups... coding had to be done rather quick

src on github

download

Player.DX11Texture.7z
01.09.17 [17:03 UTC] by bjoern | 141 downloads
dx 11 version 1.1
Show 1 older revisions

Older Revisions

PlayerDX11Texture.zip
04.12.15 [01:42 UTC] by woei | 784 downloads
dx11 version of beta33.7, AnyCPU

eno 13/12/2015 - 16:14

Fabulous!

motzi 13/12/2015 - 22:37

thanks a lot!

sebl 15/12/2015 - 02:08

thanks meso & woei

Lrinke 31/05/2016 - 12:18

Hi, isn't this node spreadable like the EX9 one from Elias?

woei 14/06/2016 - 20:55

@Lrinke it does, when you use it with dx version of beta33.7 as mentioned in the notes.
there was a change in the dx11 render pipeline after that version which didn't find its way into this contribution (yet)

Lrinke 14/06/2016 - 21:09

Ah ok thanks woei :D

RobertQue 02/08/2016 - 23:13

Hi! thanks a lot, just how to use it? where should i unpack this .dll? (first-timer question)

sunep 04/04/2017 - 10:50

could this somehow end up in the DX11 pack by default, it would be a lot more convenient than tracking it down every time it is needed

sunep 04/04/2017 - 11:41

and does it even work in beta35.2?

featherfurl 08/07/2017 - 07:51

Player(DX11.Texture) doesn't seem to work in b35.8. Works fine in b35.5, but when I load things in b35.8 I get a red node. Doesn't seem to be an issue with not being able to find the contribution, as all my others load in fine. Anyone else have the same issue?

jzzxh 15/07/2017 - 04:38

Me too, b35.8 not work.

jzzxh 15/07/2017 - 04:41

Works in "vvvv-packs-dx11-1.0.1-x64"

anonymous user login

Shoutbox

~11h ago

keftaparty: @circuitb already tried, no luck with them... Thanks anyway.

~15h ago

keftaparty: Show tonight, thanks !

~15h ago

keftaparty: Urgent: does anyone know a wireless video transmission specialist in Paris. Having crazy problems here. Using Teradek hardware.

~1d ago

r.a.u.l.: I found some workarounds to get some output, but I‘ll prepare a patch that shows the different issues

~1d ago

joreg: @raul can you provide a patch that shows this in a new forum thread?

~1d ago

r.a.u.l.: FileStream (EX9) in Preview-Node works, but patching VideoTexture/FullscreenQuad/Renderer is black.. ideas? It works elsewhere :-(

~1d ago

aoi: Would you be willing to choose some days to write an article in this calendar in English or Japanese? https://qiita.com/advent-calendar/2017/vvvv

~1d ago

TidensBarn: Does somebody know where to find an DX11 onscreen keyboard patch?

~2d ago

vnm: Does Intensity Pro 4K work with VideoIn(dx11)?