» Liquid Light
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Liquid Light



Here is Liquid Light, my latest production. It is based on dottore particle with a variation of the TextureField shader made by mrboni (I found it on a thread) and of course, lots of unc shaders.

Video here : https://vimeo.com/47904573


26.08.12 [03:20 UTC] by lecloneur | 1976 downloads

colorsound 26/08/2012 - 08:24

nice ¡¡ thx

tekcor 26/08/2012 - 17:45


mediadog 27/08/2012 - 19:59

Most excellent - and illuminating!

anonymous user login


~15h ago

joreg: @microdee: yep i think the site takes user submissions..

~20h ago

microdee: @joreg: it's missing FlareTic... ;)

~21h ago

joreg: @motzi yeah, welcome to my life..

~21h ago

motzi: @joreg: i'm tempted to look into PraxisLIVE :)

~22h ago

joreg: @u7: no worries, we'll still be here when you everyone comes back...

~22h ago

u7angel: @joreg, are u trying to get rid of the community ? :)

~1d ago

joreg: bored of #vvvv? try some alternatives: https://alternativeto.net/software/vvvv/

~3d ago

tonfilm: @beyon you can also use F# together with #vl, see: #fsharp #dotnet #visualprogramming https://github.com/vvvv/VL.DemoLib/tree/master/src/VL.FSharpDemoLib

~3d ago

beyon: tonfilm: Ok,currently using F# though but maybe I should look into sharpdx vs xenko math

~4d ago

tonfilm: @beyon #vl also fills these gaps with huge range of collision detection math from #sharpdx which is basically the same as #xenko's