» Liquid Light
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Liquid Light

demo

about

Here is Liquid Light, my latest production. It is based on dottore particle with a variation of the TextureField shader made by mrboni (I found it on a thread) and of course, lots of unc shaders.

Video here : https://vimeo.com/47904573

download

LiquidLight.zip
26.08.12 [03:20 UTC] by lecloneur | 1918 downloads

colorsound 26/08/2012 - 09:24

nice ¡¡ thx

tekcor 26/08/2012 - 18:45

sick!

mediadog 27/08/2012 - 20:59

Most excellent - and illuminating!

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Shoutbox

~2d ago

guest: @Synth: Check this http://www.magewell.com/

~2d ago

synth: Multichannel Datapath cards with vvvv anyone? Looking for opinions if they work stable.

~2d ago

joreg: still unsure? call for #vvvv LINK Summer Camp extended: link-summer-camp-call-extended

~2d ago

tmp: @KT100_: please create a new topic in forum and provide a patch. should be easier to help there than spamming the shoutbox :)

~2d ago

KT100_: @sebescudie thx 4 reply, but the vertex count isn't right when I connect GeometryFile to it. Or should I use another node with it?

~3d ago

sebescudie: @KT100_ : check out GetVertexData from InstanceNoodle

~3d ago

KT100_: Hey guys. Any ideas how to emit particles from custom geometry? Working in DX11.I've tried GeometryFile and it's not working.

~3d ago

joreg: @Tamoeba odd if so. so you don't have an LFO or MonoFlop node