» Kontrolleur DirectX Gui
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Kontrolleur DirectX Gui

tool
Credits: sebl joreg electromeier catweasel

about

continuing from this thread getting-and-setting-kontrolleur-values-in-a-patch

You can Control+K to expose an iobox to the GUI, you can edit the iobox itself in the patch, or use the gui to do so. Double clicking on numbers or text in the right hand columns will allow keyboard entry, sliders where the names are will also set values.
Presets can be global if you use the AllControls button, or per patch if you select a patch to edit. Right click to record, left to play them.
Use the forums or contributions page for bugs and suggestions

You wait years for an easy GUI for vvvv and then 2 come along at once anttweakbar
Maybe anttweakbar can be setup to use kontrolleur too (and your new timeliner joreg, hehe ;)

Included are both DX9 and DX11 (for beta32) versions in 1 patch, delete the renderers you don't need!

Catweasel

To do's
network into the patch from other pc's for remote access/multiple users.
Enums, I was hoping to use ints to select the enum and write the name into a text iobox, but the gui doesnt pickup on that, so not sure how to do this in a readable way...

Bugs, if you delete or add controls when you've already made presets, you presets will get a bit wacky, as they're address via a list not by names.
TODOmap spits an exception on loading
Add more below...

download

CatGui0.3.zip
12.06.14 [18:38 UTC] by catweasel | 1555 downloads
A DX GUI using kontrolleur to expose gui elements

m4d 13/06/2014 - 14:20

neat! thanks :)

newemka 18/07/2014 - 14:47

This contribution is simply awesome:)Thank you so much.(now i can trash my old messy presets system)

cyper 17/11/2014 - 12:42

realy great --- is working good
loving it

catweasel 17/11/2014 - 13:53

Theres an update in the works, but I've been too busy to put together the final bits... It wont work with the old presets :(
Will have a timeline though :)

anonymous user login

Shoutbox

~3d ago

joreg: Workshop on 01 08: Augmented Reality using OpenCV, signup here: https://thenodeinstitute.org/courses/ss24-vvvv-augmented-reality-using-opencv-in-vvvv/

~12d ago

joreg: Workshop on 18 07: Fluid simulations in FUSE, signup here: https://thenodeinstitute.org/courses/ss24-vvvv-fluid-simulations-in-fuse/

~12d ago

joreg: Workshop on 17 07: Working with particles in FUSE, signup here: https://thenodeinstitute.org/courses/ss24-vvvv-working-with-particles-in-fuse/

~22d ago

joreg: Here's what happened in June in our little univvvverse: https://visualprogramming.net/blog/2024/vvvvhat-happened-in-june-2024/

~24d ago

joreg: We're starting a new beginner tutorial series. Here's Nr. 1: https://visualprogramming.net/blog/2024/new-vvvv-tutorial-circle-pit/

~25d ago

joreg: Registration is open for LINK - the vvvv Summer Camp 24! Full details and signup are here: https://link-summercamp.de/

~25d ago

joreg: Workshop on 11 07: Compute Shader with FUSE, signup here: https://thenodeinstitute.org/courses/ss24-vvvv-compute-shader-with-fuse/

~1mth ago

joreg: Workshop on 27 06: Rendering Techniques with FUSE, signup here: https://thenodeinstitute.org/courses/ss24-vvvv-rendering-techniques-with-fuse/

~1mth ago

joreg: Workshop on 20 06: All about Raymarching with FUSE, signup here: https://thenodeinstitute.org/courses/ss24-vvvv-all-about-raymarching-with-fuse/

~1mth ago

joreg: vvvv gamma 6.5 is out, see changelog: https://thegraybook.vvvv.org/changelog/6.x.html