» HTMLTexture (DX11)
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HTMLTexture (DX11)

plugin Chromium browser dx11 HTML
Credits: zelesha for testing, Michael Antykov (http://videofabrika.com) for sponsoring research

about

Browser for DX11, based on ChromiumFX library. Perfectly fit for UI.

Has x64 version, support WebGL, Flash (PepperFlash), DevTools.
If you don't need PepperFlash, you may delete this folder and browser will use system installed Flash.

Components

  • CEF 3.2454.1323 / 3.2454.1317 (x64)
  • PepperFlash 19.0.0.201
  • LivePage 1.6.1

Advantages

  • Use modern CEF version,
  • JavaScript callbacks through global object (and its functions) or global function,
  • LivePage extension,
  • Popup and URL filters,
  • Custom User-Agent string,
  • Keyboard and mouse simulating through hidden pins

Warning & Restrictions

Browser is very hungry for application memory (for that case using x64 version is required)
Some proprietary codecs (mp3, mp4, aac) not supported

Submit bugs and requests to:
https://github.com/gumilastik/VVVV.HTMLTexture.DX11

download

HTMLTexture.DX11-x86.zip
12.10.15 [14:19 UTC] by gumilastik | 715 downloads
v1.1 (32 Bits)
Show 1 older revisions

Older Revisions

HTMLTexture.DX11-x64.zip
12.10.15 [14:17 UTC] by gumilastik | 462 downloads
v1.1 (64 Bits)

microdee 16/06/2015 - 17:19

hahaa! i wanted to port the dx9 version to dx11 but this makes my job way much easier. so is there a technical reason of the lack of x64 version?

Ok i see now what's the problem with x64. phew this is not in a good situation. I will try to do a geckofx based html renderer. I managed to compile it to x64 and winforms and wpf tests are working so that shouldn't be an obstacle

u7angel 24/06/2015 - 18:19

the font smoothing looks really good..
why is the dx9 version not having this ? old chromium underneath ?

microdee 14/10/2015 - 00:23

nnnniiice!

idab 14/10/2015 - 12:36

Great! Any chance to have a Touch Data input pin to use HTMLTexture with touchscreen?

circuitb 17/10/2015 - 21:00

really nice!

mediadog 24/10/2015 - 01:40

Most excellent! A few questions:

  • Is it possible to change where the cache lives, so it is not in the plugin folder?
  • How does one do a global vs. object callback?
  • The "Show Devtools" pin is obvious enough (LOVE IT), but what about "LivePage" and "Console"?

Thanks gumilastik!

microdee 29/10/2015 - 22:02

livepage: https://chrome.google.com/webstore/detail/livepage/pilnojpmdoofaelbinaeodfpjheijkbh seems to be a really nice touch!

avaos 09/11/2015 - 21:44

Nice one indeed! Is there a string-version like the old DX9 had planed?

Update: I installed the content of the contribution to Packs\HTMLTexture.DX11\Node\.. now i can use the string version, would be nice if the zip could already be in the right folder.

io 30/04/2016 - 19:09

hallo how could I get the OnScreenKeyboard or similar when an INPUT is clicked?
tx
Simone

guest 03/11/2016 - 20:05

no easy way for this.
You will need to execute some custom javascript to bind eventhandlers to the inputs.
Then you can get info about clicked inputs at the result pin or console (TTY Renderer).

woei 13/12/2016 - 21:38

@avaos you probably have those in your gitignore?

jzzxh 11/03/2017 - 06:59

There some conflict with new DX11_1.0.1 version, the node turn red~~~~

work fine with DX11_0.7.1 version..

that's all..thanks.^^

keftaparty 26/06/2017 - 11:12

@microdee

I can't get it working with the last beta ( 50beta35.8 ) and dx11 ( 1.1 )pack.
I've downloaded the contrib from github as zip.

The node is red, TTY says :

00:00:50 * : Node HTMLTexture (DX11.Texture URL) (C:\vvvv\vvvv_50beta35.8_x64\plugins\URLDX11.TextureHTMLTexture\URLDX11.TextureHTMLTexture.csproj) is missing.
00:00:50 * : patch C:\vvvv\vvvv_50beta35.8_x64\lib\nodes\modules\String\AsColor (String).v4p has been converted from versions/vvvv45alpha30.1.dtd to 50beta35.8.
00:00:50 * : couldn't connect pins of nodes IOBox (String) and HTMLTexture (DX11.Texture URL).
00:00:50 * : couldn't connect pins of nodes IOBox (String) and HTMLTexture (DX11.Texture URL).
00:00:50 * : couldn't connect pins of nodes IOBox (Value Advanced) and HTMLTexture (DX11.Texture URL).
00:00:50 * : couldn't connect pins of nodes FrameDelay (Value) and HTMLTexture (DX11.Texture URL).
00:00:50 * : couldn't connect pins of nodes HTMLTexture (DX11.Texture URL) and Unzip (String).
00:00:50 * : couldn't connect pins of nodes FrameDelay (Value) and HTMLTexture (DX11.Texture URL).
00:00:50 * : couldn't connect pins of nodes MakePath (String) and HTMLTexture (DX11.Texture URL).
00:00:50 * : couldn't connect pins of nodes IOBox (Value Advanced) and HTMLTexture (DX11.Texture URL).
00:00:50 * : couldn't connect pins of nodes Vector (2d Split) and HTMLTexture (DX11.Texture URL).
00:00:50 * : couldn't connect pins of nodes Vector (2d Split) and HTMLTexture (DX11.Texture URL).
00:00:50 * : couldn't connect pins of nodes HTMLTexture (DX11.Texture URL) and TogEdge (Animation).
00:00:50 * : couldn't connect pins of nodes Mouse (Devices Window) and HTMLTexture (DX11.Texture URL).
00:00:50 * : couldn't connect pins of nodes IOBox (String) and HTMLTexture (DX11.Texture URL).
00:00:50 * : couldn't connect pins of nodes HTMLTexture (DX11.Texture URL) and FullscreenQuad (DX11.Layer).
00:00:51 ERR : Exception caused by node during render :/74/1/3
00:00:51 ERR : System.DivideByZeroException in VVVV.DX11.Nodes: Tentative de division par zéro.

Stacktrace:

   à VVVV.DX11.Nodes.DX11RendererNode.Render(DX11RenderContext context)
   à VVVV.DX11.Lib.RenderGraph.DX11DeviceRenderer.ProcessNode(DX11Node node)

00:00:51 - : Stack Trace
00:00:51 - : à VVVV.DX11.Nodes.DX11RendererNode.Render(DX11RenderContext context)

   à VVVV.DX11.Lib.RenderGraph.DX11DeviceRenderer.ProcessNode(DX11Node node)

I would like to get it working, let me know if you have any tip !

Thank you

Mehdi

rio 07/07/2017 - 17:04

@keftaparty: maybe you used the x86 pack for your x64 vvvv distribution?

microdee 09/07/2017 - 12:45

if you're trying to load the csproj directly in vvvv then stop what you're doing, close vvvv, download visual studio, compile the downloaded repo then load the result of that into vvvv. pay attention to architecture in visual studio what you compile to (either x86 or x64)

anonymous user login

Shoutbox

~20min ago

StiX: @synth you sauin something about 420? if mangosh gets confirmed i am coming with him as we are in one ... package

~20h ago

synth: @evvvvil here only to do lasers, they don't let me near the screens after last time ...

~20h ago

evvvvil: hahaha yes, please sir, can I have some more sir? Hopefully me and you be battling for visual space soon, GTFOH with your lasers.

~20h ago

synth: BTW - Got 4 20w Kvant lasers here thinking of testing the ILDA nodes live :)

~20h ago

synth: @evvvvil Hell yeah! Couldn't get Vux drunk but your going to get it :D

~21h ago

evvvvil: @synth: hopefully I should be going to GEM FEST soon, not confirmed yet, but if so, beer is on you why not ;) (and me ok)

~22h ago

synth: BTW any vvvv guy coming to Georgia for GEM Festival shout out I am here for the entire thing alone. Some beer on me ;)

~22h ago

synth: @dominikKoller perfect! Count me in :)

~1d ago

dominikKoller: @synth I am! It's going to be donation/ based (or sponsored by someone) though :)

~1d ago

dominikKoller: @joreg I found it, my FF has flash disabled (by default), and those are old embeds that still use flash.