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gumilastik

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Registered since 09/10/14
Last seen never
Forum Profile gumilastik

This is a list of contributions to the website made by user gumilastik. Every revision of a content type created will show up seperately here.

Title Type Created date
Texture AVI Writer (DX11) Contribution 3 years 37 weeks ago
HTMLTexture (DX11) Contribution 4 years 45 weeks ago
HTMLTexture (DX11) Contribution 4 years 45 weeks ago
HTMLTexture (DX11) Contribution 5 years 8 weeks ago
HTMLTexture (DX11) Contribution 5 years 8 weeks ago
HTMLTexture (DX11) Contribution 5 years 32 weeks ago
HTMLTexture (DX11) Contribution 5 years 32 weeks ago
Animator Contribution 6 years 26 weeks ago
EDSDK (DX11) Contribution 7 years 13 weeks ago
EDSDK (DX11) Contribution 7 years 13 weeks ago
EDSDK (DX11) Contribution 7 years 13 weeks ago
Texture AVI Writer (DX11) Contribution 7 years 15 weeks ago
Texture AVI Writer (DX11) Contribution 7 years 16 weeks ago
Texture AVI Writer (DX11) Contribution 7 years 16 weeks ago
HTMLTexture (DX11) Contribution 7 years 24 weeks ago
HTMLTexture (DX11) Contribution 7 years 40 weeks ago
Animator Contribution 7 years 40 weeks ago
HTMLTexture (DX11) Contribution 7 years 40 weeks ago
HTMLTexture (DX11) Contribution 7 years 40 weeks ago
Animator Contribution 7 years 44 weeks ago
Animator Contribution 7 years 44 weeks ago
Animator Contribution 7 years 44 weeks ago
Animator Contribution 7 years 44 weeks ago
Animator Contribution 7 years 44 weeks ago
Animator Contribution 7 years 44 weeks ago
Animator Contribution 7 years 44 weeks ago
Animator Contribution 7 years 44 weeks ago
Animator Contribution 7 years 44 weeks ago
Animator Contribution 7 years 44 weeks ago
Animator Contribution 7 years 44 weeks ago
Animator Contribution 7 years 45 weeks ago
Texture AVI Writer (DX11) Contribution 8 years 9 weeks ago
Renderer Editor (DX11) Contribution 8 years 9 weeks ago
Renderer Editor (DX11) Contribution 8 years 10 weeks ago
Renderer Editor (DX11) Contribution 8 years 10 weeks ago
Renderer Editor (DX11) Contribution 8 years 10 weeks ago
Renderer Editor (DX11) Contribution 8 years 10 weeks ago
Renderer Editor (DX11) Contribution 8 years 10 weeks ago
Renderer Editor (DX11) Contribution 8 years 10 weeks ago
Renderer Editor (DX11) Contribution 8 years 10 weeks ago
Texture AVI Writer (DX11) Contribution 8 years 14 weeks ago
Texture AVI Writer (DX11) Contribution 8 years 14 weeks ago
Texture AVI Writer (DX11) Contribution 8 years 14 weeks ago
CollaborationMode Contribution 8 years 24 weeks ago
CollaborationMode Contribution 8 years 24 weeks ago
CollaborationMode Contribution 8 years 24 weeks ago
CollaborationMode Contribution 8 years 24 weeks ago

This is a list of contributions to the website made by user gumilastik. Every revision of a content type created will show up seperately here.

This is a list of contributions to the website made by user gumilastik. Every revision of a content type created will show up seperately here.

This is a list of contributions to the website made by user gumilastik. Every revision of a content type created will show up seperately here.


Hello!

My name is Sasha, i'm from Moscow, now living and working in beautiful Saint Petersburg.
I like openFrameworks, processing and vvvv.

gumilastik@gmail.com

Plugins

anonymous user login

Shoutbox

~30d ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~1mth ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?