» HTMLTexture (DX11)
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HTMLTexture (DX11)

plugin Chromium browser dx11 HTML
Credits: zelesha for testing, Michael Antykov (http://videofabrika.com) for sponsoring research

about

Browser for DX11, based on ChromiumFX library. Perfectly fit for UI.

Has x64 version, support WebGL, Flash (PepperFlash), DevTools.
If you don't need PepperFlash, you may delete this folder and browser will use system installed Flash.

Components

  • CEF 3.2454.1323 / 3.2454.1317 (x64)
  • PepperFlash 19.0.0.201
  • LivePage 1.6.1

Advantages

  • Use modern CEF version,
  • JavaScript callbacks through global object (and its functions) or global function,
  • LivePage extension,
  • Popup and URL filters,
  • Custom User-Agent string,
  • Keyboard and mouse simulating through hidden pins

Warning & Restrictions

Browser is very hungry for application memory (for that case using x64 version is required)
Some proprietary codecs (mp3, mp4, aac) not supported

Submit bugs and requests to:
https://github.com/gumilastik/VVVV.HTMLTexture.DX11

download

HTMLTexture.DX11-x86.zip
12.10.15 [14:19 UTC] by gumilastik | 649 downloads
v1.1 (32 Bits)
Show 1 older revisions

Older Revisions

HTMLTexture.DX11-x64.zip
12.10.15 [14:17 UTC] by gumilastik | 449 downloads
v1.1 (64 Bits)

microdee 16/06/2015 - 17:19

hahaa! i wanted to port the dx9 version to dx11 but this makes my job way much easier. so is there a technical reason of the lack of x64 version?

Ok i see now what's the problem with x64. phew this is not in a good situation. I will try to do a geckofx based html renderer. I managed to compile it to x64 and winforms and wpf tests are working so that shouldn't be an obstacle

u7angel 24/06/2015 - 18:19

the font smoothing looks really good..
why is the dx9 version not having this ? old chromium underneath ?

microdee 14/10/2015 - 00:23

nnnniiice!

idab 14/10/2015 - 12:36

Great! Any chance to have a Touch Data input pin to use HTMLTexture with touchscreen?

circuitb 17/10/2015 - 21:00

really nice!

mediadog 24/10/2015 - 01:40

Most excellent! A few questions:

  • Is it possible to change where the cache lives, so it is not in the plugin folder?
  • How does one do a global vs. object callback?
  • The "Show Devtools" pin is obvious enough (LOVE IT), but what about "LivePage" and "Console"?

Thanks gumilastik!

microdee 29/10/2015 - 22:02

livepage: https://chrome.google.com/webstore/detail/livepage/pilnojpmdoofaelbinaeodfpjheijkbh seems to be a really nice touch!

avaos 09/11/2015 - 21:44

Nice one indeed! Is there a string-version like the old DX9 had planed?

Update: I installed the content of the contribution to Packs\HTMLTexture.DX11\Node\.. now i can use the string version, would be nice if the zip could already be in the right folder.

io 30/04/2016 - 19:09

hallo how could I get the OnScreenKeyboard or similar when an INPUT is clicked?
tx
Simone

guest 03/11/2016 - 20:05

no easy way for this.
You will need to execute some custom javascript to bind eventhandlers to the inputs.
Then you can get info about clicked inputs at the result pin or console (TTY Renderer).

woei 13/12/2016 - 21:38

@avaos you probably have those in your gitignore?

jzzxh 11/03/2017 - 06:59

There some conflict with new DX11_1.0.1 version, the node turn red~~~~

work fine with DX11_0.7.1 version..

that's all..thanks.^^

anonymous user login

Shoutbox

~3h ago

Elias: new #vvvv and #vl release: vvvv50beta35.8

~7h ago

dominikKoller: Is there a reason the old Arduino nodes are still not set to Legacy?

~15h ago

dawoof: has anyone used a LEDMX4 pro?

~2d ago

yar: I heard you like raymarching. https://vimeo.com/222084800

~2d ago

tonfilm: very nice @mburk!!! so here is the next task if you have nothing else to do: https://github.com/tebjan/CraftLie/issues/7

~2d ago

sebescudie: such wow! thanks!

~2d ago

mburk: SuperPhong -> SuperPhysical superphysical

~3d ago

tonfilm: also don't forget our #vvvv chat room on #matrix, lot's of people already there: chat-vvvv-on-matrix.org

~3d ago

vasilis: Cool!

~3d ago

metrowave: Nice new layout!