plugin
Credits: zelesha for testing, Michael Antykov (http://videofabrika.com) for sponsoring research
Browser for DX11, based on ChromiumFX library. Perfectly fit for UI.
Has x64 version, support WebGL, Flash (PepperFlash), DevTools.
If you don't need PepperFlash, you may delete this folder and browser will use system installed Flash.
Browser is very hungry for application memory (for that case using x64 version is required)
Some proprietary codecs (mp3, mp4, aac) not supported
Submit bugs and requests to:
https://github.com/gumilastik/VVVV.HTMLTexture.DX11
Latest Sources at:
https://github.com/tebjan/VVVV.HTMLTexture.DX11
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hahaa! i wanted to port the dx9 version to dx11 but this makes my job way much easier. so is there a technical reason of the lack of x64 version?
Ok i see now what's the problem with x64. phew this is not in a good situation. I will try to do a geckofx based html renderer. I managed to compile it to x64 and winforms and wpf tests are working so that shouldn't be an obstacle
the font smoothing looks really good..
why is the dx9 version not having this ? old chromium underneath ?
nnnniiice!
Great! Any chance to have a Touch Data input pin to use HTMLTexture with touchscreen?
really nice!
Most excellent! A few questions:
Thanks gumilastik!
livepage: https://chrome.google.com/webstore/detail/livepage/pilnojpmdoofaelbinaeodfpjheijkbh seems to be a really nice touch!
Nice one indeed! Is there a string-version like the old DX9 had planed?
Update: I installed the content of the contribution to Packs\HTMLTexture.DX11\Node\.. now i can use the string version, would be nice if the zip could already be in the right folder.
hallo how could I get the OnScreenKeyboard or similar when an INPUT is clicked?
tx
Simone
no easy way for this.
You will need to execute some custom javascript to bind eventhandlers to the inputs.
Then you can get info about clicked inputs at the result pin or console (TTY Renderer).
@avaos you probably have those in your gitignore?
There some conflict with new DX11_1.0.1 version, the node turn red~~~~
work fine with DX11_0.7.1 version..
that's all..thanks.^^
@jzzxh, @gumilastik: https://github.com/gumilastik/VVVV.HTMLTexture.DX11/pull/7
@microdee
I can't get it working with the last beta ( 50beta35.8 ) and dx11 ( 1.1 )pack.
I've downloaded the contrib from github as zip.
The node is red, TTY says :
00:00:50 * : Node HTMLTexture (DX11.Texture URL) (C:\vvvv\vvvv_50beta35.8_x64\plugins\URLDX11.TextureHTMLTexture\URLDX11.TextureHTMLTexture.csproj) is missing.
00:00:50 * : patch C:\vvvv\vvvv_50beta35.8_x64\lib\nodes\modules\String\AsColor (String).v4p has been converted from versions/vvvv45alpha30.1.dtd to 50beta35.8.
00:00:50 * : couldn't connect pins of nodes IOBox (String) and HTMLTexture (DX11.Texture URL).
00:00:50 * : couldn't connect pins of nodes IOBox (String) and HTMLTexture (DX11.Texture URL).
00:00:50 * : couldn't connect pins of nodes IOBox (Value Advanced) and HTMLTexture (DX11.Texture URL).
00:00:50 * : couldn't connect pins of nodes FrameDelay (Value) and HTMLTexture (DX11.Texture URL).
00:00:50 * : couldn't connect pins of nodes HTMLTexture (DX11.Texture URL) and Unzip (String).
00:00:50 * : couldn't connect pins of nodes FrameDelay (Value) and HTMLTexture (DX11.Texture URL).
00:00:50 * : couldn't connect pins of nodes MakePath (String) and HTMLTexture (DX11.Texture URL).
00:00:50 * : couldn't connect pins of nodes IOBox (Value Advanced) and HTMLTexture (DX11.Texture URL).
00:00:50 * : couldn't connect pins of nodes Vector (2d Split) and HTMLTexture (DX11.Texture URL).
00:00:50 * : couldn't connect pins of nodes Vector (2d Split) and HTMLTexture (DX11.Texture URL).
00:00:50 * : couldn't connect pins of nodes HTMLTexture (DX11.Texture URL) and TogEdge (Animation).
00:00:50 * : couldn't connect pins of nodes Mouse (Devices Window) and HTMLTexture (DX11.Texture URL).
00:00:50 * : couldn't connect pins of nodes IOBox (String) and HTMLTexture (DX11.Texture URL).
00:00:50 * : couldn't connect pins of nodes HTMLTexture (DX11.Texture URL) and FullscreenQuad (DX11.Layer).
00:00:51 ERR : Exception caused by node during render :/74/1/3
00:00:51 ERR : System.DivideByZeroException in VVVV.DX11.Nodes: Tentative de division par zéro.
Stacktrace:
00:00:51 - : Stack Trace
00:00:51 - : à VVVV.DX11.Nodes.DX11RendererNode.Render(DX11RenderContext context)
I would like to get it working, let me know if you have any tip !
Thank you
Mehdi
@keftaparty: maybe you used the x86 pack for your x64 vvvv distribution?
if you're trying to load the csproj directly in vvvv then stop what you're doing, close vvvv, download visual studio, compile the downloaded repo then load the result of that into vvvv. pay attention to architecture in visual studio what you compile to (either x86 or x64)
Hi ,
I tried...
I'm totally noob into compiling, but I would love to manage to do it.
I'm getting errors that some references are missing.
I think I need to add VVVV.core and DX11 references somewhere ( Nuget ? ) but I am not managing to make it.
Some help would be great.
Thanks
Mehdi
I tried too but have red nodes...always, no matter what.
Still have red nodes...I'm doing something wrong?
I've placed the plugin in my packs folder and also run the "exe" file but still nothing..
using bjoern's x64 build works for me.
I tried the plugin on several computers and it works with 50beta35.8 (x64) and Dx11 pack 1.1 (x64).
The contribution itself is not in packs format so don't put it into your packs folder.
Just extract anywhere, open one of the demo-patches and make sure it is opened with the correct vvvv version.
Since there is basically only one HTML-Texture node but you are talking about "red nodes" (plural): Are you really sure you have the dx 11 pack (and maybe also the addonpack) installed?
As for the compilation errors. This is most likely due to the fact that the referenced version of the reactive nugets is no longer available. The nugets also have been completely renamed so nuget can't do an automatic package restore and/or update.
Working good for me.
50beta35.8 (x64) + dx11 1.1
Thanks Bjoern.
hi , thank you for this contribution.
was anyone able to play video from inside a HTML file, like .ogg files with this plug ? .
https://discourse.vvvv.org/t/htmltexture-dx11-video-playback/15538
bjoern OK. All good. It works.. Thank you
Youtube stream such as https://www.youtube.com/watch?v=ddFvjfvPnqk is not working.
Hi, do you know if it is posible to install chrome plugin into this plugin ?
https://discourse.vvvv.org/t/video-audio-streaming-from-country-to-country/16081
Both nodes are red in 5beta36 - still, displaying websites does work.
The evaluation pin is red, but no Error Text.
I tried replacing ChromiumFX.dll with the latest version, but the node turned red.
TTY gives this error: "Method not found: Void Chromium.CfxWindowInfo.SetAsWindowless(Boolean)".
I tried updating the DLL because I was hoping to solve a problem with my HTML5 app that doesn't occur in the current versions of both Chrome and Chromium.
@TidensBarn i'm afraid it isn't that simple. updating to latest chromium is always a bit of a hassle so we don't just do it all the time. i'll put it on the list again.
With the most recent (_2) version of this I am unable to run the UI_Sample help patch, and unable to run it with the previous version on 36.0. DX11 errors stream on the console, no texture is returned, and Nils are on several of the output pins. Other help patches seem to work OK. This is with 35.8_x64 and 36.0_x64, and DX11 1.2 and 1.3.
With 35.8 and DX11 1.2 I get:
00:00:32 ERR : Exception occured in TMPluginWrapperNode.Evaluate
00:00:32 ERR : Attempted to divide by zero.
With 36.0 and DX11 1.3 I get:
00:00:11 ERR : Exception caused by node during update :/73/0
00:00:11 ERR : Exception node name :HTMLTexture (DX11.Texture URL)
00:00:11 ERR : System.NullReferenceException in HTMLTexture.DX11: Object reference not set to an instance of an object.
Stacktrace:
The previous version (1.11) works fine with 35.8, but fails under 36.0 with the divide by zero error, not the DX11 error.
So I cannot get this patch to work at all with 36.0. Anyone else got it working?
Maybe time for a recompile? As a bonus, I think the latest CEF adds multitouch for off screen rendering...
@mediadog just wait a bit until the new alpha build is out, or use one version older. there is no functional difference, except that it has a red pin. i'll test with latest DX11 pack...
EDIT: works with latest DX11 and beta36, you only need to enable the Evaluate manually. this pin was renamed and has the wrong default. upcoming alpha/beta fixes this.
is this meant to work in the recent beta ? html texture node is red with exceptions
same here.
@u7angel
have you tried?:
htmltexture-now-for-dx11-and-more
or
https://github.com/meso-unimpressed/Vanadium
yes confirmed, was working last time i checked. no idea what's wrong. maybe some chrome/windows update breaks it?
"is red with exceptions" tell us those exceptions
Hey there, same here. HTMLTexture stays as a red node. Any updates? :(
EDIT: Disabling the evaluate pin turns it grey again, but nothing to see in the renderer using the UI sample helppatch. TTY renderer also show's
Using beta 38.1 with x64.
check out Vanadium: https://github.com/meso-unimpressed/Vanadium/releases
it's pre-release and it has no vpm package. overwrite only mp.* packs if you haven't updated them since 19th March.
Thanks for the tip microdee. I had seen Vanadium before, but the reason I needed this module working specifically is because nexus-ui-4v is based on it which I would like to use. And the reason I can't is due to this node not working.
you can connect the dots and replace this node with vanadium in nexus vvvv thing ;)