Browser for DX11, based on ChromiumFX library. Perfectly fit for UI.
Has x64 version, support WebGL, Flash (PepperFlash), DevTools.
If you don't need PepperFlash, you may delete this folder and browser will use system installed Flash.
Browser is very hungry for application memory (for that case using x64 version is required)
Some proprietary codecs (mp3, mp4, aac) not supported
Submit bugs and requests to:
hahaa! i wanted to port the dx9 version to dx11 but this makes my job way much easier. so is there a technical reason of the lack of x64 version?
Ok i see now what's the problem with x64. phew this is not in a good situation. I will try to do a geckofx based html renderer. I managed to compile it to x64 and winforms and wpf tests are working so that shouldn't be an obstacle
the font smoothing looks really good..
why is the dx9 version not having this ? old chromium underneath ?
Great! Any chance to have a Touch Data input pin to use HTMLTexture with touchscreen?
Most excellent! A few questions:
livepage: https://chrome.google.com/webstore/detail/livepage/pilnojpmdoofaelbinaeodfpjheijkbh seems to be a really nice touch!
Nice one indeed! Is there a string-version like the old DX9 had planed?
Update: I installed the content of the contribution to Packs\HTMLTexture.DX11\Node\.. now i can use the string version, would be nice if the zip could already be in the right folder.
hallo how could I get the OnScreenKeyboard or similar when an INPUT is clicked?
no easy way for this.
Then you can get info about clicked inputs at the result pin or console (TTY Renderer).
@avaos you probably have those in your gitignore?
There some conflict with new DX11_1.0.1 version, the node turn red~~~~
work fine with DX11_0.7.1 version..
@jzzxh, @gumilastik: https://github.com/gumilastik/VVVV.HTMLTexture.DX11/pull/7
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