» Framed*2.0 Artwork Template
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Framed*2.0 Artwork Template

demo

about

This is how to prepare your Artwork for the Framed device.

1) Download the Templates
2) Choose between either DX9 or DX11
3) The root patch started by the Framed is: main.v4p
4) Every Artwork must be packed in a ZIP with a "main.v4p" in the root. The remaining folder structure is up to you.
5) Target: vvvv45_beta33.7_x86 + addonpack + DX11 pack

The Framed will run your Renderer fullscreen by using the "/fullscreen 1" commandline parameter. The Framed (Devices) module (part of this template) takes care of this.

When creating your patches please keep the rather low hardware specifications of the device in mind. The demo coming with this template runs at ~60fps. Note, that Antialiasing of the Renderer is deliberately set to the minimum to gain such performance.

Framed 2.0 Device Specifications

  • Intel(R) Atom(TM) CPU Z3770 @ 1.46GHz (4 CPUs), ~1.5GHz
  • Memory: 4096MB RAM
  • Windows Embedded 8.1
  • Intel(R) HD Graphics
    • Native Mode: 1080 x 1920 (portrait) (60Hz)
    • Display Memory: 1513 MB
    • Dedicated Memory: 32 MB
    • Shared Memory: 1481 MB
  • Speakers (Intel SST Audio Device (WDM))
  • Microphone (Intel SST Audio Device (WDM))
  • HD Camera 720p

More info at: http://frm.fm

download

Framed20_ArtworkTemplates.zip - 08.04.15 [16:17 UTC] by robotanton | 553 downloads

StiX 08/04/2015 - 22:29

hey is there any info about how widespread frame is? how users tend to interact, what are good practices etc.?

filipvisnjic 09/04/2015 - 13:29

Hey StiX, FRAMED is currently in production and should be available globally in the next few months. You can currently interact via camera and mic but soon via also remote control (mouse gestures). For the devices at NODE15, only camera and sound input for interaction are recommended.

vux 11/04/2015 - 14:10

Intel HD graphics is not so specific, what is the real model, since there is a decent performance gap between 4000, 4400 and 4600)

And can we contribute just plain standalone exes instead of patches?

filipvisnjic 11/04/2015 - 23:31

Hey vux, the graphic card is Intel® HD graphics (Gen 7) as listed here - a cut down version of HD4000 (16EU), see here. Regarding .exe, we fully support it but for NODE15 we are focused on vvvv patch + vvvvjs support. If you'd like me to test your .exe independently of NODE15, please drop me an email at filip(at)frm.fm.

purf. 22/04/2015 - 13:34

So... just to clarify this because so far I have a nagging thought of too awesome to be true - *will* the future, finished version be a thing for vvvv? Say yes, please!

joreg 22/04/2015 - 14:33

purf: what exactly do you mean?

purf. 22/04/2015 - 15:06

Well, when I first came across FRAMED, this was and still is! on the Kickstarter page:

"What types of content is supported?

Basically any formats that will run in a web browser is supported, including: still imagery, GIFs, animation, video, flash, processing, HTML5, and more."

Now, I'm probably being a bit dense here as it's essentially a Windows computer (right?) so why shouldn't it do .v4p - It does, yes? ;)
Because, Oh Mann!, I want one!

filipvisnjic 22/04/2015 - 16:08

puff: Yes. In addition to other frameworks, FRAMED now also supports vvvv - thanks to joreg and the team.

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Shoutbox

~6h ago

u7angel: @xxxlalala i meant matcap, look for that

~8h ago

xxxlalala: thanks @u7angel superphong is exactly what i was looking for. litsphere gave me no search results though :(

~10h ago

u7angel: i guess most pro vvvv users don't use emeshe for various reasons but more custom collection of shaders. see superphong or litsphere

~12h ago

xxxlalala: is emeshe the way to go for rendering with materials ? (asking because it says deprecated)

~3d ago

catweasel: Lovely, that did it! Just needed right click which wasn't coming through :)

~3d ago

catweasel: is the tablet plugin missing from recent builds? seems like all 35v(64bit, or is that the problem?)

~3d ago

joreg: ...aaaand here's the full workshop schedule for #NODE17 node17-workshop-schedule #vvvv

~5d ago

joreg: here we go: complete list of 49 workshops for #NODE17 node17-workshops-announced schedule still to come #vvvv

~5d ago

velcrome: @superflysiNZ it is pretty cool, and works solid. but you need #m4l