» Framed*2.0 Artwork Template
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Framed*2.0 Artwork Template

demo

about

This is how to prepare your Artwork for the Framed device.

1) Download the Templates
2) Choose between either DX9 or DX11
3) The root patch started by the Framed is: main.v4p
4) Every Artwork must be packed in a ZIP with a "main.v4p" in the root. The remaining folder structure is up to you.
5) Target: vvvv50_beta35.5_x86 + addonpack + DX11 Pack 1.0.1

The Framed will run your Renderer fullscreen by using the "/fullscreen 1" commandline parameter. The Framed (Devices) module (part of this template) takes care of this.

When creating your patches please keep the rather low hardware specifications of the device in mind. The demo coming with this template runs at ~60fps. Note, that Antialiasing of the Renderer is deliberately set to the minimum to gain such performance.

Framed 2.0 Device Specifications

  • Intel(R) Atom(TM) CPU Z3770 @ 1.46GHz (4 CPUs), ~1.5GHz
  • Memory: 4096MB RAM
  • Windows Embedded 8.1
  • Intel(R) HD Graphics
    • Native Mode: 1080 x 1920 (portrait) (60Hz)
    • Display Memory: 1513 MB
    • Dedicated Memory: 32 MB
    • Shared Memory: 1481 MB
  • Speakers (Intel SST Audio Device (WDM))
  • Microphone (Intel SST Audio Device (WDM))
  • HD Camera 720p

More info at:

StiX 08/04/2015 - 22:29

hey is there any info about how widespread frame is? how users tend to interact, what are good practices etc.?

filipvisnjic 09/04/2015 - 13:29

Hey StiX, FRAMED is currently in production and should be available globally in the next few months. You can currently interact via camera and mic but soon via also remote control (mouse gestures). For the devices at NODE15, only camera and sound input for interaction are recommended.

vux 11/04/2015 - 14:10

Intel HD graphics is not so specific, what is the real model, since there is a decent performance gap between 4000, 4400 and 4600)

And can we contribute just plain standalone exes instead of patches?

filipvisnjic 11/04/2015 - 23:31

Hey vux, the graphic card is Intel® HD graphics (Gen 7) as listed here - a cut down version of HD4000 (16EU), see here. Regarding .exe, we fully support it but for NODE15 we are focused on vvvv patch + vvvvjs support. If you'd like me to test your .exe independently of NODE15, please drop me an email at filip(at)frm.fm.

purf. 22/04/2015 - 13:34

So... just to clarify this because so far I have a nagging thought of too awesome to be true - *will* the future, finished version be a thing for vvvv? Say yes, please!

joreg 22/04/2015 - 14:33

purf: what exactly do you mean?

purf. 22/04/2015 - 15:06

Well, when I first came across FRAMED, this was and still is! on the Kickstarter page:

"What types of content is supported?

Basically any formats that will run in a web browser is supported, including: still imagery, GIFs, animation, video, flash, processing, HTML5, and more."

Now, I'm probably being a bit dense here as it's essentially a Windows computer (right?) so why shouldn't it do .v4p - It does, yes? ;)
Because, Oh Mann!, I want one!

filipvisnjic 22/04/2015 - 16:08

puff: Yes. In addition to other frameworks, FRAMED now also supports vvvv - thanks to joreg and the team.

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Shoutbox

~7d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~20d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~20d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~21d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~22d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~22d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~23d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~23d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~30d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1