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FieldTrip

pack field Vector dx11 scalar
Credits: Special thanks to Julien 'Vux' Vulliet for vvvv DX11 & to Robert "tmp" Willner (intolight.de) for the string shader node

about

vvvv pack for working with 2D and 3D scalar and vector fields.

Please check FieldTrip\girlpower\FieldGuide for an overview, and FieldTrip\girlpower\FieldSpecimens for some curious examples.

Some highlights:

• modular node based raymarching

• lots of 2D & 3D SDFs (signed distance fields)

• lots of useful noise functions

• texture baker (handy if you want to for example use 3D noise in existing shaders)

• some nice higher order tricks like being able to derive the gradient or curl of a function, Euler, RK2 & RK4 integration of a function

• DX11.Particles adapter

Requires:

  •vvvv >= 35.7 + Addon Pack
  
  •DX11 pack >= 1.1
  
  •happy.fxh https://github.com/everyoneishappy/happy.fxhinstance-noodles https://github.com/everoneishappy/InstanceNoodles
  
  •a GPU that supports Shader Model 5

To install everything via VPM: https://vvvvpm.github.io/#FieldTrip
To install manually just place in /packs folder.
For more frequent updates, bug fixes and issue reporting: https://github.com/everyoneishappy/FieldTrip

MIT License- feel free to use in your creative & commercial projects. If used in production a credit is very appreciated:

Kyle McLean /http://everyoneishappy.com

I’m also very happy if you are doing something interesting and want to employ me on a project basis.

download

FieldTrip.zip
17.06.19 [09:14 UTC] by everyoneishappy | 192 downloads
New Nodes, examples and bugfixes
Show 2 older revisions

Older Revisions

FieldTrip.zip
29.06.18 [13:30 UTC] by everyoneishappy | 530 downloads
New Nodes and bugfixes
FieldTrip.zip
03.01.18 [08:32 UTC] by everyoneishappy | 612 downloads
Initial upload

tmp 03/01/2018 - 11:37

thumbs up! :)

Noir 03/01/2018 - 15:18

awesome

lasal 04/01/2018 - 11:13

marvelous

sinus 04/01/2018 - 14:22

masterpiece! big thanks for your support. may the big sdf be with you!

everyoneishappy 05/01/2018 - 04:04

Thanks chaps, hope it's useful.

sunep 08/01/2018 - 11:18

Great contrib.

there are some dependencies to a couple of other packs that are not mentioned in the installer, have found:

DX11.Particles
mp.essentials (used for GridSplit in FG_05_Noise_Intro in girlpower)

everyoneishappy 09/01/2018 - 04:18

Thanks Sunep.

The girlpower one is just an easy edit: https://github.com/everyoneishappy/FieldTrip/commit/7684567513dfb4f0143b5ff6f3abeb1aa03ded82

The particles could arguably be added to the installer, but I'd probably just rather make note of it in the adapter node's help patch/description. Makes sense?

sunep 09/01/2018 - 10:03

Yed, that is fine, just be good to highlight why there are red nodes when everything is installed according to the install instructions.

everyoneishappy 09/01/2018 - 12:35

Yeah good call. Added a note to description, help patch, and node overview for the particle nodes (red). Also slipped in a deform mesh GeomFX w/smooth normals, and several 3D fractal SDFs (blue) :D

FieldTrip node Overview
colorsound 15/01/2018 - 22:08

holy thing,thank you, congrats for such hard work ¡¡

Desaxismundi 06/02/2018 - 04:07

MASSIVE!as always..

metrowave 06/02/2018 - 13:04

Soooo cool!

everyoneishappy 29/06/2018 - 13:15
  • added Deferred Texrture SF3D & VF3D nodes (use RGB/XYZ texture as domain for function)
  • Added Bias & Gain Nodes to all field types
  • Added Deform VF3D geometry shader Module
  • Added a couple of SDFs ported from Fragmentarium
  • Added a couple of DX11.Particles nodes
  • Added Uniform Value and Uniform Vector nodes
  • Added SDFToBump
  • Added surface forcefield
  • Added AsSF3D (SF2D) and AsVF3D(VF2D) domain converters
  • Added custom sdf mode to TruchetSDF
  • Lots of bug fixes
  • Couple of new examples in FieldSamples folder

pls also update Instance Noodles & Happ.fxh, or just use VPM to install

knoeterich 09/07/2018 - 16:13

Superawesome!!!!!!!!!
This is art :D

anonymous user login

Shoutbox

~12h ago

~3d ago

joreg: Two #vvvv workshops this week in #berlin: Friday: Physical Computing, Saturday: Computer Vision. Tickets: upcoming-full-day-vvvv-gamma-workshops-in-berlin

~3d ago

joreg: @cznickesz also feel free to join our chat for such questions: chat

~3d ago

cznickesz: @joreg: Yeah, I´ll give it a try! Thx

~3d ago

joreg: @cznickesz: we're hoping this week. but depends on feedback. please test your project and let us know if it works.

~3d ago

cznickesz: @joreg: I should stop asking my questions so cryptic ;-) So right away: is final Beta39 hours, days or weeks away?

~3d ago

joreg: @cznickesz: the idea of an RC is exactly to make sure your projects will work with it. your last chance to report problems with b39.

~4d ago

cznickesz: So how "RC" is the "RC3"? I have to update an old project soon and I´m wondering if I should wait and directly update to Beta39

~4d ago

joreg: @takuma, the "one frame" issue was fixed in RC3 for beta39, see: beta39-release-candidate

~4d ago

Takuma: @joreg thank!! Ill try this. Are there a way to send video texture from vvvv to vl? fromimage node in vl somehow only sends 1 frame