» DVBTGlitch - or simply a poor man's antenna
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DVBTGlitch - or simply a poor man's antenna

plugin glitch noise distort
Credits: started with this one: https://www.shadertoy.com/view/Md2GDw so credits to kusma.


This Pixelshader simulates a digital glitch on the GPU.
It has 5 different distortions layed on top of each other and meltet randomly.

I simply tweaked ,added some FX to enrich the picture in more different ways and for now - i enjoy the results and hope that it might be usefull to someone.
Playing around with glitches became a hobby to me. Maybe someone wants to join and help improving.

later homez



01.10.14 [14:30 UTC] by princemio | 1410 downloads

m4d 01/10/2014 - 16:02

sweet. thanks! :)

idwyr 02/10/2014 - 08:54

Beautiful! For now glitch is my hobby to, I'd like to add my glitch set in few weeks)

princemio 02/10/2014 - 09:39

@idwyr cool!!! please do so...maybe we can have an advanced texture fx that has all the necessary FX in it...Roughly guessed my antenna seems to have about 12 different versions which happily destroy my girls Greys anatomy. Especially in summer. lol.

The Filter here is now at 5.
As you see the current filter FX do a lot with Color and pixel shifting.

Additionally it would be cool to generate noised or randomized pixel sets which flood the image like that:


So if anyone has an idea how to flood an image in a noisy way that still relates to the original - please try

thank you


tomasciccola 02/10/2014 - 17:57

I´ve trying to do some glitch stuff, non shader based and on DX9, using AsRaw(texture)+AsString(Raw) and then something like a getspread with a randomspread interviening the raw data from the texture and finally a Dynamictexture(Raw). Kind of random results (which is cool), and some flickering that I couldn´t get rid of...

sebescudie 03/10/2014 - 10:04

Looks pretty nice :)

ggml 03/10/2014 - 20:49

@princemio does it work on Sex and the city ?

lecloneur 04/10/2014 - 10:08

nice one !

u7angel 07/10/2014 - 19:01

beautiful effect

tonfilm 13/10/2014 - 01:20

great effect, had to put it to use here:

princemio 13/10/2014 - 10:09
Glitch Floodfill try
  • UGHHHH very nice...makes me really happy to see that it can be usefull!!!

at 0.07 u see in the video that there is vertical segments fixed at x coordinates at the right side of the image...i fixed this and upload a new version later...

also i still work on my floodfill distortion (thats how i call those images that F$%§ everything up closely before you loose connection)...here is a sample of my current status...
it has actually what i was looking for - generative senseless mixed with relationship to original.

@ggml: Concerning sex and the city...try on own risk...dont know if a simple dx11 pixel shader can handle this...but ill suggest distortion amount = 1;

anonymous user login


~2h ago

microdee: There was a problem with DX11’s VPM pack, now I switched everything depending on DX11 to the contrib zip file. It should work now.

~7h ago

unti: Please remove Hauppauge from the list of supported videoIn cards. They still don't seem to work with vvvv.

~1d ago

Lorenz: What if screens could be shaped into any form? screenization-experiment-materiality

~3d ago

joreg: @bo27 one cross each!

~3d ago

bo27: @joreg should I answer again? :))

~4d ago

joreg: ~200 answers to the survvvvey so far. Can we double this? Please remind your friends/collegues to fill out: https://t.co/gHvameecfn #vvvv

~5d ago

gegenlicht: The "im not a robot" login dialog just gave me a minor existential crisis.

~6d ago

tonfilm: @schlonzo dark theme is not released yet, you have to wait a bit for the vvvv gamma release...

~6d ago

schlonzo: how do I switch VL into black mode?

~8d ago

evvvvil: Yo I'm live on TWITCH doing some live coding. 25 minutes time limit, "shader showdown" demoscene battle style. https://www.twitch.tv/evvvvil_