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idwyr

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Registered since 25/08/12
Last seen 14/11/18
Website http://cargocollective.com/idwyr
Forum Profile idwyr

This is a list of contributions to the website made by user idwyr. Every revision of a content type created will show up seperately here.

Title Type Created date
Acid glitch shaders Contribution 3 years 42 weeks ago
Acid glitch shaders Contribution 3 years 43 weeks ago
Acid glitch shaders Contribution 3 years 43 weeks ago
Acid glitch shaders Contribution 3 years 43 weeks ago

This is a list of contributions to the website made by user idwyr. Every revision of a content type created will show up seperately here.

Title Type Created date
Fullscreen in boygroup Forum Post 2 years 21 weeks ago
Render State Stack... Forum Post 2 years 32 weeks ago
TextFormat / TextLayout... Forum Post 3 years 33 weeks ago
Missing vertices in GS... Forum Post 3 years 38 weeks ago
Re: Missing vertices in... Forum Reply 3 years 38 weeks ago
Re: Missing vertices in... Forum Reply 3 years 38 weeks ago
Re: Flip page shader... Forum Reply 4 years 5 weeks ago
Re: Render State Stack... Forum Reply 4 years 7 weeks ago
Re: Render State Stack... Forum Reply 4 years 7 weeks ago
Re: Render State Stack... Forum Reply 4 years 7 weeks ago
Re: Render State Stack... Forum Reply 4 years 7 weeks ago
Re: TextFormat /... Forum Reply 4 years 12 weeks ago
Re: TextFormat /... Forum Reply 4 years 12 weeks ago
Filestream vlc dx11... Forum Post 4 years 12 weeks ago
Re: Filestream vlc dx11... Forum Reply 4 years 12 weeks ago
dx11 filestream vlc... Forum Post 4 years 14 weeks ago
DX11 Text misses bold... Forum Post 4 years 14 weeks ago
Re: DX11 Text misses... Forum Reply 4 years 14 weeks ago
Automata having two... Forum Post 4 years 14 weeks ago
Re: Automata having two... Forum Reply 4 years 14 weeks ago
Re: dx11, noise in... Forum Reply 4 years 27 weeks ago
dx11, noise in details... Forum Post 4 years 27 weeks ago
Re: Facebook likes... Forum Reply 5 years 15 weeks ago
Facebook likes counter Forum Post 5 years 15 weeks ago
Re: Unable to get player... Forum Reply 5 years 28 weeks ago
Unable to get player... Forum Post 5 years 28 weeks ago

This is a list of contributions to the website made by user idwyr. Every revision of a content type created will show up seperately here.

Title Type Created date
shout by idwyr Blog Post 3 years 28 weeks ago
organic Blog Post 3 years 40 weeks ago
Xmastree Blog Post 3 years 46 weeks ago
Merry Xmas & Happy... Blog Post 3 years 46 weeks ago
Rainbow Blog Post 3 years 47 weeks ago
shout by idwyr Blog Post 4 years 2 weeks ago
hlsl chaos Blog Post 4 years 4 weeks ago
Thanks for circle of... Blog Post 4 years 4 weeks ago
Depth Blog Post 5 years 11 weeks ago

This is a list of contributions to the website made by user idwyr. Every revision of a content type created will show up seperately here.


meow

https://www.facebook.com/ekaterina.danilova.737

anonymous user login

Shoutbox

~14h ago

tonfilm: @beyon you can also use F# together with #vl, see: #fsharp #dotnet #visualprogramming https://github.com/vvvv/VL.DemoLib/tree/master/src/VL.FSharpDemoLib

~20h ago

beyon: tonfilm: Ok,currently using F# though but maybe I should look into sharpdx vs xenko math

~1d ago

tonfilm: @beyon #vl also fills these gaps with huge range of collision detection math from #sharpdx which is basically the same as #xenko's

~1d ago

tonfilm: vvvv #audio pack update: better buffer reader and fixed #vl template #visualprogramming #creativecoding #dotnet vvvv.audio-pack-alpha

~1d ago

beyon: microdee: Good, I found Xenko.Core.Mathematics filled many gaps in SlimDX ray/point/plane/bbox functions

~2d ago

microdee: "if you want to make a custom project only using Xenko graphics API without the full Xenko engine, you can!" https://xenko.com/blog/feature-spotlight-xenko-3-1-and-nuget/

~3d ago

m4d: @circuitb: looking good :)

~4d ago

joreg: berlin, london, paris, who's next? thanks for organizing this @sebescudie

~5d ago

sebescudie: in Paris and into #vvvv ? Let's have a bier next Wednesday ! https://bit.ly/2z4BnKQ