tool
Credits: NVIDIA,ImageMagick,u7angel
about
Please check also
texconvgui since this is much more uptodate.
Convert JPG,TGA,PNG to DDS using NVIDIA Texture Tools 2.0 with CUDA Acceleration.
Optionally resizes with Imagemagick Convert
- probably the fastest method to convert to DDS
- easier to use with this GUI
- batch convert folders (drag drop folders to app)
- CUDA Acceleration only on recent NVIDIA cards
- use NoCuda option for CPU compression on ATI / Intel chipsets
Changelog
Version 1.4
- drag drop folders
- no cuda option added for ATI and Intel chipsets
Version 1.3
- now supports jpg,tga and png files
- keeps all settings
- preview first image in folder
- chessboard background for viewing images with transparency
- memory leak fixed
Version 1.2
- can handle filenames/paths with spaces in it
- added -fast option
Version 1.1
- can't handle filenames/paths with spaces in it
- full package, no installation needed, just CUDA enabled graphicscard
- Resize Pow2 automatically resizes textures to optimal power of two size
- using Lanczos interpolation see:http://www.dpreview.com/forums/thread/3125436
- Fix Filenames replaces spaces with underscores
Notes:
- the software is provided "as-is," without any express or implied warranty
dankeschön
I was looking for this since long time ,,,, thanks!!
@geometrica, me too that's why i finally did it yesterday because i was bored ;)
super useful ;)
thank you
Hi,
It looks like working ( I have the window with x files proceed ) but I don't get any file created.
Any advice ?
Thanks
do you have a CUDA enabled card or driver installed ?
@u7angel
I have a gtx660 with recent drivers, so I guess yes
Using the photoshop plugin I manage to create .dds files
OS is 7x64
works like charm here, how to include jpgs?
maybe next release..
thank you for this very VVVVery useful tool! :)
Any advice ?
Same here. Win7 x64, GTX480, latest drivers.
edit: doh, there were spaces in the filename.
@bjoern & keftaparty:
meowbe this is the problem?
@ foaster: oha didn't refresh. yep that's the problem.
so for now avoid spaces. maybe a future version could put the in-/out-filenames in quotes.
Hi,
ok, that was a misunderstanding of this on my side too.
I had to but the converter folder in a no-space path, witch I didn't get first.
Now it works perfect
thanks
@bjoern, quotes help ? i'll try..
Also an additional tickbox for enabling "- fast" would be nice.
Did some tests w/wo fast, most of the times couldn't tell the difference (between the resulting files).
done
nice
hi u7,
first i want to say thank you for sharing that very useful little helper!
i´ve got an out of memory exception everytime i tried to convert a png sequence (rgba) to dxt5 (rgba). after a closer look at the memory consumption it seems that the garbage collection works not as it should. sometimes it just fills the ram up to 1.7gb which then kills the 32bit app.
and i´ve got a feature request too: it would be great if the app would store the last selected folder location. if you want to convert more than one folder it is a pain to always select the folder location from computers root.
cheers,
i.
in order to bug down the memory issue i need some of the png's
and yes, rembering the folder would be nice as well as multiformat.
thanks for my first flattr !
https://flattr.com/thing/2478789/DDS-Converter-CUDA-vvvv
milo, did you set this up ?
looks like preview is the bugger, turn it off for now if you run into memory problems
Hi u7,
thanks for advice. should be a valid workaround..
great news. thanks again!
great u7!
a command line support for automated conversion
can be very handy
Sorry for the newbie question, but can it do cube texture?
@circuitb
yep, i might integrate this at some point. although the underlying nvcompress.exe is a commandline tool anyway
https://code.google.com/p/nvidia-texture-tools/wiki/CommandLineTools
@psylion
the DDS converter does not support cubemap as this would need a different interface. but, there is a cubemap builder in nvidia texture tools
nvassemble
https://code.google.com/p/nvidia-texture-tools/wiki/CommandLineTools
https://developer.nvidia.com/gpu-accelerated-texture-compression
i'll add this to the wishlist as well as DDS preview and DDS decompress
feature suggestions:
@elliotwoods, thanks for your feedback
i agree with threading and cancel.
remaining time would never be accurate, i'll think about it..
Another feature request: Resizing to the next lower power of 2 instead of the next higher. E.g. choosing between "should 3840x1280 go to 4096x2048 or 2048x1024".
Fine converter for my purpose.
feature request:
BMP support would be nice.
3 Options Resizing to: next lower, nearest, next higher power of 2 would be very nice.