Semi-automatically calibrate your projector and throw generated content on to your physical object. These are convenience patches providing a simple workflow for using the projector-calibration that is coming with the ImagePack.
Two Patches are explaining the techniques and show how to use the modules:
There is a known problem with the ImagePack and Radeon graphic cards.
The solution was proposed by tekcor:
At the moment only 32bit version of the pack is working on my ATI machine.
from Wisp Festival in Leipzig, wanted to use a photogrammetrie of the room to calibrate 9 Video projectors.
I have two problems,
I've just tried clean install of beta37 x86, DX11 pack, Image pack.
When I click Solve, the node turns red.
Then, when I copy the nvcuda.dll into the Image pack folder (see the detailed description above) and restart vvvv, everything works. Unfortunately the link to the .dll from the @teckor site doesn't work anymore.
This is how the problem solves on my machine.
Hope this helps a bit.
It was due to the Version of 4V and the Cuda dll.
Do you know if there is a way to do in DX11 what is done in Step02_ReProjectionSetup by ProjectToScreen shader which calculate the projection on the Mesh surface...?
what about ConstantProjection (DX11.Effect)
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