» vvvv at Mapping Festival 2016
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vvvv at Mapping Festival 2016

Who joreg, tonfilm
When Thu, May 5th 2016 - 10:00 until Thu, May 5th 2016 - 18:00
Where BAC - Le Commun, Rue des Bains 28, 1205 Geneva, Switzerland

Horray,

we've been invited to join this years Mapping Festival in Geneva where we'll be doing a full day projectionmapping masterclass. as i understood access to that will be free for everyone. we'll demo different techniques all day long and hope to get anyone who is interested in mapping with vvvv involved.

i see also see Paul Prudence who usually comes with some vvvv in his bag if i'm not mistaken..

verymuch looking forward to this and hope to see some of you there!

joreg, Thursday, Apr 21st 2016 Digg | Tweet | Delicious 1 comments  
ravazquez 22/04/2016 - 19:45

See you there!

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Shoutbox

~14h ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~14d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~14d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~15d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~16d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~16d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~16d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~17d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~24d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~1mth ago

schlonzo: finally fixed in 4.8 nice1