This is the DX11 version of the Blackmagic VideoInput nodeshttps://vvvv.org/contribution/vvvv.nodes.decklink, as discussed here video-input-from-professional-digital-cameras and here blackmagic-and-dx11-0.
@eno, this has any performance drop if you send the texture to different graphic cards/displays ?
Are you experiencing that? I never tried. The Colorspace conversion is happening on GPU for sure, so if you share after that, it probably impacts the performance. The Input stream is going 'only' thru CPU though, so maybe it works well; but hinetsly I don't know how devices are handled if there are several available ...
@eno It seems to work great, much better than the dx9 version, I "feel"
thank you for these nodes!
unfortunately they don't go together with the x64 CV.Image pack (which also contains the VVVV.Nodes.DeckLink.dll (EX9 Version)). any chance that this can be fixed?
there is a texture fx in the zip !
what can i do for the missing videoin node ? dragging the plugin does not help
@eno if you post a source, it's easy to fix for new dx pack
Sorry Guys I'm tied up in a project until 12.9. No chance to find the code before.
a workaround for 4k texture is using blackspout with shellexecute, not that of a smooth experience but it works
All nodes are red in beta 35 as well as 34, as it can't find the dll, no matter where to put the files.
On two different machines, what can I do wrong?
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