» interactive scape GmbH
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

interactive scape GmbH

edit show on map

about


Your Multi-Touch Agency

Köpenicker Str. 48/49
DAZ, Aufgang C
10179 Berlin

website
contact


interactive scape GmbH has not acquired a vvvv license yet.

people


projects

SonicViz - Tokyo
posted on 09.01.06


interactive scape GmbH develops bespoke multi-touch software for tables and walls. It can provide entire turn-key solutions, but also more specific solutions regarding multi-touch hardware.

Also interactive scape GmbH developed with 'Capore' a highly reliable, accurate tangible object recognition for standard multi-touch hardware. 'Capore' works in all light conditions, is plug and play and already used in vvvv-projects.


this page is maintained by .

anonymous user login

Shoutbox

~15h ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~14d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~14d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~15d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~16d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~16d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~16d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~17d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~24d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~1mth ago

schlonzo: finally fixed in 4.8 nice1