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vvvv_50beta36

Symbiosis: VL handling the heavy load for VVVV

this is a big one!

in the works for more than half a year, it is finally out: beta36 comes with a lot of new stuff for both vvvv and vl. many thanks to everyone who helped us tweak the release by reporting problems with the release candidates. but now please have a look at the following list of highlights of this release:

VVVV

VL

for many more details, please consult the changelog as linked to below.

so where are we at? with the nobrainer access to .NET libraries now at hand the question "can vvvv/vl do X?" has just become even less relevant. chances are that if you have a .NET library that you want to use in vvvv/vl you can just do so. extending the node libraries of vvvv and vl is therefore now much easier than it has ever been since in many cases not even c# has to be written anymore.

also with the added possibility to create DX11 buffers and images/textures in vl, dx11-heavy projects can gain a lot of performance by doing their CPU heavy parts in vl, possibly using the new AsyncLoop and AsyncTask regions to finally use the power of all your CPUs cores without the need to run multiple instances of vvvv.

consider this release the foundation of all the good things to come. it is now on you to make use of all these new possibilities. we're looking forward to your questions and contributions and to showing you the other things up our sleeves..

yours,
devvvvs.

joreg, Tuesday, Mar 20th 2018 Digg | Tweet | Delicious 6 comments  
parabola 21/03/2018 - 20:30

Hey folks! Beautiful!

One thing:I'm getting a red VLC node when using the 64b version. It doesn't happens when using the 32b version.

joreg 21/03/2018 - 21:45

@parabola thanks. please note that for VLC nodes to work in 64bit versions of vvvv you'll also need to have the 64bit version of VLC installed!

parabola 21/03/2018 - 21:47

Never noticed that. Sorry!

dominikKoller 23/03/2018 - 01:53

This is great, thanks!

metrowave 23/03/2018 - 02:47

Big thanks to all the vvvv devs! the .NET Lib to Custom Nodes is 'huge' as you've said. Time to dig more seriously into vl.

jzzxh 31/03/2018 - 08:34

I Found "Firmata" node digital Input quite nosiy...

  • 1

anonymous user login

Shoutbox

~4d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~18d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~18d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~18d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~20d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~20d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~20d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~20d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~27d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1