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vvvv_50beta36

Symbiosis: VL handling the heavy load for VVVV

this is a big one!

in the works for more than half a year, it is finally out: beta36 comes with a lot of new stuff for both vvvv and vl. many thanks to everyone who helped us tweak the release by reporting problems with the release candidates. but now please have a look at the following list of highlights of this release:

VVVV

VL

for many more details, please consult the changelog as linked to below.

so where are we at? with the nobrainer access to .NET libraries now at hand the question "can vvvv/vl do X?" has just become even less relevant. chances are that if you have a .NET library that you want to use in vvvv/vl you can just do so. extending the node libraries of vvvv and vl is therefore now much easier than it has ever been since in many cases not even c# has to be written anymore.

also with the added possibility to create DX11 buffers and images/textures in vl, dx11-heavy projects can gain a lot of performance by doing their CPU heavy parts in vl, possibly using the new AsyncLoop and AsyncTask regions to finally use the power of all your CPUs cores without the need to run multiple instances of vvvv.

consider this release the foundation of all the good things to come. it is now on you to make use of all these new possibilities. we're looking forward to your questions and contributions and to showing you the other things up our sleeves..

yours,
devvvvs.

joreg, Tuesday, Mar 20th 2018 Digg | Tweet | Delicious 6 comments  
parabola 21/03/2018 - 19:30

Hey folks! Beautiful!

One thing:I'm getting a red VLC node when using the 64b version. It doesn't happens when using the 32b version.

joreg 21/03/2018 - 20:45

@parabola thanks. please note that for VLC nodes to work in 64bit versions of vvvv you'll also need to have the 64bit version of VLC installed!

parabola 21/03/2018 - 20:47

Never noticed that. Sorry!

dominikKoller 23/03/2018 - 00:53

This is great, thanks!

metrowave 23/03/2018 - 01:47

Big thanks to all the vvvv devs! the .NET Lib to Custom Nodes is 'huge' as you've said. Time to dig more seriously into vl.

jzzxh 31/03/2018 - 07:34

I Found "Firmata" node digital Input quite nosiy...

  • 1

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Shoutbox

~1d ago

ravazquez: @karistouf you can use my Global S&R contribution for this purpose

~2d ago

joreg: yes, no S/R. OSC is one way to communicate btw. instnces.

~2d ago

karistouf: @joreg: between 2 differents instances of VVVV on same computer,no S and R (values) possible ? only OSC way ?

~4d ago

tonfilm: glad to share the second update on the #vl #xenko #3d library: #vvvv #visualprogramming #creativecoding vl-xenko-3d-engine-update-2

~6d ago

joreg: rather toot then tweet? follow the hype and us on mastodon: https://mastodon.xyz/@vvvv #vvvv

~7d ago

ggml: any recommendation for renting visuals-grade pcs in berlin ?

~7d ago

metrowave: Structure Sensor Core now for Windows: https://store.structure.io/buy/structure-core cool features, could be useful in vvvv

~7d ago

yar: @levi I used xml, expresso and scripts for importing/exporting (c4d <-> VVVV)

~7d ago

levi: @yar . yea thanks. was a bit outdated that one. but c4d has the ascii importer now that did the trick.