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vvvv_50beta36

Symbiosis: VL handling the heavy load for VVVV

this is a big one!

in the works for more than half a year, it is finally out: beta36 comes with a lot of new stuff for both vvvv and vl. many thanks to everyone who helped us tweak the release by reporting problems with the release candidates. but now please have a look at the following list of highlights of this release:

VVVV

VL

for many more details, please consult the changelog as linked to below.

so where are we at? with the nobrainer access to .NET libraries now at hand the question "can vvvv/vl do X?" has just become even less relevant. chances are that if you have a .NET library that you want to use in vvvv/vl you can just do so. extending the node libraries of vvvv and vl is therefore now much easier than it has ever been since in many cases not even c# has to be written anymore.

also with the added possibility to create DX11 buffers and images/textures in vl, dx11-heavy projects can gain a lot of performance by doing their CPU heavy parts in vl, possibly using the new AsyncLoop and AsyncTask regions to finally use the power of all your CPUs cores without the need to run multiple instances of vvvv.

consider this release the foundation of all the good things to come. it is now on you to make use of all these new possibilities. we're looking forward to your questions and contributions and to showing you the other things up our sleeves..

yours,
devvvvs.

joreg, Tuesday, Mar 20th 2018 Digg | Tweet | Delicious 6 comments  
parabola 21/03/2018 - 20:30

Hey folks! Beautiful!

One thing:I'm getting a red VLC node when using the 64b version. It doesn't happens when using the 32b version.

joreg 21/03/2018 - 21:45

@parabola thanks. please note that for VLC nodes to work in 64bit versions of vvvv you'll also need to have the 64bit version of VLC installed!

parabola 21/03/2018 - 21:47

Never noticed that. Sorry!

dominikKoller 23/03/2018 - 01:53

This is great, thanks!

metrowave 23/03/2018 - 02:47

Big thanks to all the vvvv devs! the .NET Lib to Custom Nodes is 'huge' as you've said. Time to dig more seriously into vl.

jzzxh 31/03/2018 - 08:34

I Found "Firmata" node digital Input quite nosiy...

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Shoutbox

~4d ago

joreg: Workshop on 01 08: Augmented Reality using OpenCV, signup here: https://thenodeinstitute.org/courses/ss24-vvvv-augmented-reality-using-opencv-in-vvvv/

~12d ago

joreg: Workshop on 18 07: Fluid simulations in FUSE, signup here: https://thenodeinstitute.org/courses/ss24-vvvv-fluid-simulations-in-fuse/

~12d ago

joreg: Workshop on 17 07: Working with particles in FUSE, signup here: https://thenodeinstitute.org/courses/ss24-vvvv-working-with-particles-in-fuse/

~23d ago

joreg: Here's what happened in June in our little univvvverse: https://visualprogramming.net/blog/2024/vvvvhat-happened-in-june-2024/

~25d ago

joreg: We're starting a new beginner tutorial series. Here's Nr. 1: https://visualprogramming.net/blog/2024/new-vvvv-tutorial-circle-pit/

~26d ago

joreg: Registration is open for LINK - the vvvv Summer Camp 24! Full details and signup are here: https://link-summercamp.de/

~26d ago

joreg: Workshop on 11 07: Compute Shader with FUSE, signup here: https://thenodeinstitute.org/courses/ss24-vvvv-compute-shader-with-fuse/

~1mth ago

joreg: Workshop on 27 06: Rendering Techniques with FUSE, signup here: https://thenodeinstitute.org/courses/ss24-vvvv-rendering-techniques-with-fuse/

~1mth ago

joreg: Workshop on 20 06: All about Raymarching with FUSE, signup here: https://thenodeinstitute.org/courses/ss24-vvvv-all-about-raymarching-with-fuse/

~1mth ago

joreg: vvvv gamma 6.5 is out, see changelog: https://thegraybook.vvvv.org/changelog/6.x.html