» C#6 Compiler for Dynamic Plugins
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C#6 Compiler for Dynamic Plugins


If you're writing your own dynamic plugins in C#, we got something for you! If not, still read on, so yo know, just in case..

The C# language is evolving all the time with nifty features. In order to be able to use those, you need a suitable compiler that understands those. So far, the C# compiler included with vvvv only supported language features of C# versions lower than 6. But no more:

Latest alphas suppport all features new in C# 6.

image grabbed off the internet


  • You need to have either Visual Studio 2015 or MSBuild Tools 2015 installed
  • You have to enable the new compiler by using the commandline parameter /cs6 when starting vvvv
This is now activated by default for everyone even without the caveats as mentioned above!

So get yourself a fresh alpha now and do yourself a favor by using those new language features.

joreg, Thursday, Nov 30th 2017 Digg | Tweet | Delicious 3 comments  
microdee 30/11/2017 - 05:13

now that C# 7.0 came out a couple of months ago and 7.2 is in the making ;P which also has couple of useful features like the tuple syntax (ValueTuple), deconstructing variable declaration, out variables, expression bodies everywhere, the pattern matching `is` or `switch` etc etc

also how about using Roslyn for the dynamic plugin backend and for the editor intellisense? or even better a node factory for csx files? ;)

joreg 30/11/2017 - 13:02

@microdee this is indeed already using the roslyn package v2.4. and while that page claims this should already run C#7.1 features i couldn't get it to do so. if you know how, please let us know.

microdee 02/12/2017 - 03:40

unfortunately I only had interactions with roslyn while developing vpm. however for vpm to work users doesn't need visual studio or msbuild, but it also doesn't have to create project files and dll's either. I don't think so I'm using the freshest version in vpm tho, I need to have a deeper look on that.

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~11h ago

joreg: another release candidate is out for the weekend: beta36-release-candidate #vvvv please test and report!

~2d ago

microdee: I realized that I will just do those updates on separate branches, Still stay tuned...

~2d ago

microdee: I'm making mp.* packs CI and release friendly. Meanwhile vpm downloads might not work with them for a bit. Stay tuned...

~2d ago

~3d ago

karistouf: thank you joreg

~3d ago

joreg: good to hear!

~3d ago

Xini: the old problem was the renderer on a second screen freezing when fullsize, under certain conditions which i can't remember now...

~3d ago

Xini: @joreg now i got hold of a projector and i tested, should be fine! :D @joreg

~3d ago

joreg: i'm not exactly sure what "old problem" you're talking about. have you tested if it still exists?

~3d ago

Xini: tx @joreg . Do you think it's better for me to install a 32bit version of vvvv, or is there another workaround for that old problem?