» C#6 Compiler for Dynamic Plugins
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C#6 Compiler for Dynamic Plugins

NEWS!

If you're writing your own dynamic plugins in C#, we got something for you! If not, still read on, so yo know, just in case..

The C# language is evolving all the time with nifty features. In order to be able to use those, you need a suitable compiler that understands those. So far, the C# compiler included with vvvv only supported language features of C# versions lower than 6. But no more:

Latest alphas suppport all features new in C# 6.


image grabbed off the internet

Caveats:

  • You need to have either Visual Studio 2015 or MSBuild Tools 2015 installed
  • You have to enable the new compiler by using the commandline parameter /cs6 when starting vvvv
UPDATE:
This is now activated by default for everyone even without the caveats as mentioned above!

So get yourself a fresh alpha now and do yourself a favor by using those new language features.

joreg, Thursday, Nov 30th 2017 Digg | Tweet | Delicious 3 comments  
microdee 30/11/2017 - 05:13

now that C# 7.0 came out a couple of months ago and 7.2 is in the making ;P which also has couple of useful features like the tuple syntax (ValueTuple), deconstructing variable declaration, out variables, expression bodies everywhere, the pattern matching `is` or `switch` etc etc

also how about using Roslyn for the dynamic plugin backend and for the editor intellisense? or even better a node factory for csx files? ;)

joreg 30/11/2017 - 13:02

@microdee this is indeed already using the roslyn package v2.4. and while that page claims this should already run C#7.1 features i couldn't get it to do so. if you know how, please let us know.

microdee 02/12/2017 - 03:40

unfortunately I only had interactions with roslyn while developing vpm. however for vpm to work users doesn't need visual studio or msbuild, but it also doesn't have to create project files and dll's either. I don't think so I'm using the freshest version in vpm tho, I need to have a deeper look on that.

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Shoutbox

~13h ago

joreg: another step closer: we've announced the licensing model for upcomming vvvv gamma: vvvv-gamma-licensing #vvvv #vl #visualprogramming

~22h ago

synth: Heya! is there a node to trat geometry as double sided? Or i should fix it in 3d app?

~3d ago

joreg: if you haven't yet: we're still accepting entries to our 2019 survvvvey https://goo.gl/forms/g3t6gwSwUfZwMOyd2 #vvvv

~3d ago

joreg: @polyrhythm these look great. do you know you can share a screenshot by simply pressing ctrl+3 on a renderer?!

~3d ago

polyrhythm: @AKa-visuals yep your comment helped me prioritize them :)

~3d ago

AKa-visuals: @polyrhythm ohhhh you heard my wishes.. supercool

~3d ago

polyrhythm: IBL support WIP for raytracer: https://i.imgur.com/qnngDIU.jpg

~8d ago

domj: Little vvvv robotics and light control in the Tschechisches Zentrum Berlin in few hours, just patching en route https://bit.ly/2V0FAb3 ;)

~8d ago

AKa-visuals: @polyrhythm Stunning!.. cant wait for ibl integration. Keep on!

~8d ago

catweasel: @polyrhythm looks lovely!