» vvvv-sdk on github
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

vvvv-sdk on github


over the years vvvvs codebase has grown quite a bit. it consists of private code and an ever increasing pool of open sources. in addition there are contributions by more than 15 individuals to the addonpack.

we realized though, that working with so many contributors and a centralized version control system (like subversion, the one we used on sourceforge) became a bit of a pain. so in order to make all our coding lives easier we decided to follow the hype and move to github.

there you see the vvvv-sdk repository which contains all of vvvvs public sources plus all contributed sources from plugins in the addonpack (that were previously hosted on sourceforge). while at it we also simplified the repositories directory structure. so essentially you can now get everything you need to develop for vvvv with a single download and are ready to code (in case you're not sure: yes, this is amazing! you could tweet that. prolly smn like: #vvvv #sdk #github #gorgeous).

please refer to the vvvv-sdk wiki page on how to work with the repository (and note that this is not only useful for plugin-developers but also for module or help-patch contributors, as well as for effects magicians, freeframers, etc). if you're familiar with git, it is as easy as "clone, build" to get a complete working/running copy of all of vvvvs public code plus all stuff in the addonpack.

if you're not familiar with git, you'll likely hate it at first. we all did. but do yourself a favor, believe the hype and do some reading on using git (the vvvv-sdk page includes some links). it shold help you stop worrying...it took us more than a month, but we'd not change back.

also while at it we upgraded vvvv and all your plugins to using .net4 (to whom it may concern).

we realize there may be some questions left which we'll answer for you on irc or in the forums as usual. have a good hakc.


joreg, Tuesday, Nov 8th 2011 Digg | Tweet | Delicious 13 comments  
m4d 08/11/2011 - 19:19

incredible news :)

sugokuGENKI 09/11/2011 - 02:11

this is fantastic.
i was hoping the git/hub move would come
and with a bunch of other improvements for 3rd party devs as well. what a treat!

phlegma 09/11/2011 - 10:44

nice nice nice

fibo 09/11/2011 - 11:08

vvvvery good news, github is better than facebook !!!

bilderbuchi 09/11/2011 - 12:02

If you need info/starting help for git(hub), see the last section of https://github.com/openframeworks/openFrameworks/wiki/openFrameworks-git-workflow
I can recommend this as a good starting point, probably due to the fact that I wrote it myself. :-P

tonfilm 09/11/2011 - 13:12

hahah fibo, yes!

u7angel 09/11/2011 - 15:48

yes i hate git :)

fibo 10/11/2011 - 12:21

git with visual studio integration: gitextensions

mediadog 16/11/2011 - 05:04

Most excellent! .NET 4, wheee great timing! Will try out ASAP as I was having some build problems trying to integrate my stuff.

alg 16/11/2011 - 11:39

Wow, finally, .net4!

thezer0ist 09/12/2011 - 05:26

It would be really useful to have a prepared distribution of vvvv with the assemblies (and whatever configuration) built for .net 4. Wouldn't there need to be something different in the native implementation of the CLR host to use v4?

joreg 09/12/2011 - 10:47

@thezer0ist: not sure what you mean. did you read/follow the step-by-step guide on vvvv-sdk? it should give you all you need including always the freshest alpha of vvvv.exe.

thezer0ist 10/12/2011 - 23:18

I hadn't realized that the binary distribution of the native part of vvvv is downloaded during the git sdk init script... so it seems to be hosting the v4 runtime now. Thanks.

  • 1

anonymous user login


~38min ago

LineKernel: @evvvvil yes exactly what i was looking for.I had forgot the name, that's what happened when you dont use v4 for many years

~40min ago

evvvvil: @linekernel: plug your lfo into waveshaper with "shape pin" as SINE. Or ask your old lady to count from 0 to 1 with a smooth voice

~1h ago

LineKernel: dont remember in what i should put lfo to get something oscillating like sin instead of saw ?

~21h ago

metrowave: @elektro, very fresh! love it.

~2d ago

everyoneishappy: @ele that's very nice indeed

~2d ago

elektromeier: thanks! the markers are not really invisible, you can see them easily if you want but they are pretty unobtrusive.

~2d ago

vasilis: @elektromeier Amazing!! Keep up the good work

~2d ago

moco: @elektromeier nice one! are you using invisible IR markers?