» vveekend vvorkshops 17: Everything VAudio
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vveekend vvorkshops 17: Everything VAudio

Who tonfilm
When Sun, Jun 19th 2016 - 19:00 until Sun, Jun 19th 2016 - 21:00

vveekend vvorkshops is back again next Sunday with tonfilm introducing VVVV.Audio ;) So forget max/msp or even worse puredata, and learn how to use a fully capable audio pipeline right in vvvv!
Join us at 19. June 5PM CEST at https://youtu.be/I2nnyRkbllo

Subscribe to the vveekend vvorkshops channel to get direct updates: https://www.youtube.com/c/vveekendvvorkshops

microdee, Friday, Jun 10th 2016 Digg | Tweet | Delicious 2 comments  
microdee 10/06/2016 - 03:18

Shortly after I wrote the article tonfilm noted he needs to postpone the workshop. So this sunday 5PM CEST we will dive into vpm, the new way of installing packs. see'y'all! https://youtu.be/85dqOxb6JcE

beyon 27/06/2016 - 22:33

Thank you tonfilm and microdee for organizing!

Unfortunately I haven't been able to keep up with Vaudio but this was a good overview of the current state.

One design issue I have is having playback state (bpm/play/loop etc) be part of the same node as the audio driver and shared across the audio graph.

While the current design will probably be enough to satisfy a lot of people I think audio in vvvv should be free from such restrictions as having one global clock/timing state. One solution might be to keep the settings in the AudioEngine node but as a master/default clock, then for all nodes that rely on the timer/bpm/etc add an optional timer override pin that allows you to use multiple timers/playback states/BPMs.

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Shoutbox

~10d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~23d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~23d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~24d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~25d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~25d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~25d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~26d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1