» vveekend vvorkshops 17: Everything VAudio
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vveekend vvorkshops 17: Everything VAudio

Who tonfilm
When Sun, Jun 19th 2016 - 19:00 until Sun, Jun 19th 2016 - 21:00

vveekend vvorkshops is back again next Sunday with tonfilm introducing VVVV.Audio ;) So forget max/msp or even worse puredata, and learn how to use a fully capable audio pipeline right in vvvv!
Join us at 19. June 5PM CEST at https://youtu.be/I2nnyRkbllo

Subscribe to the vveekend vvorkshops channel to get direct updates: https://www.youtube.com/c/vveekendvvorkshops

microdee, Friday, Jun 10th 2016 Digg | Tweet | Delicious 2 comments  
microdee 10/06/2016 - 02:18

Shortly after I wrote the article tonfilm noted he needs to postpone the workshop. So this sunday 5PM CEST we will dive into vpm, the new way of installing packs. see'y'all! https://youtu.be/85dqOxb6JcE

beyon 27/06/2016 - 21:33

Thank you tonfilm and microdee for organizing!

Unfortunately I haven't been able to keep up with Vaudio but this was a good overview of the current state.

One design issue I have is having playback state (bpm/play/loop etc) be part of the same node as the audio driver and shared across the audio graph.

While the current design will probably be enough to satisfy a lot of people I think audio in vvvv should be free from such restrictions as having one global clock/timing state. One solution might be to keep the settings in the AudioEngine node but as a master/default clock, then for all nodes that rely on the timer/bpm/etc add an optional timer override pin that allows you to use multiple timers/playback states/BPMs.

  • 1

anonymous user login

Shoutbox

~10h ago

eps: @joreg thank u sir

~10h ago

joreg: @eps available now on the downloads page!

~16h ago

eps: @joreg no offline installer anymore?

~16h ago

joreg: Out now: vvvv beta 39: vvvv50beta39

~2d ago

tonfilm: @strblau they are in the dx11 pack: directx11-nodes

~2d ago

strblau: @schlonzo I DID IT! Thank you so much

~2d ago

schlonzo: @strblau install addonpack

~2d ago

strblau: anyone knows how to find kinect2 (dx11,flateric) node?