» VL Progress Report /2
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VL Progress Report /2

previously on VL: VL Progress Report /1

and indeed,

just as planned, we're now making quicker progress as we have the previously mentioned big stones out of the way. Always still some to come, but things start to feel more and more solid and intuitive. We're also happy about the now frequent VL related bug-reports and questions in the forum. Keep them coming, very helpful!

Here is a rough log of recent changes that you can now test in latest alphas. Ordered by nerdness, simple ones first:

  • IOBoxes can now be reset to their default using ALT+Rightclick
  • more sensitive picking area for pins
  • problems with the mouse sometimes hitting an element that is visually below the one you targeted are now fixed
  • when creating any new element (property, operation, patch,..) the elements name is now in editmode, allowing you to choose a proper name without an extra
  • moving pins in the signature no longer throws random exceptions (don't forget to uncheck the default-on autosort checkbox before you do so)
  • the coloring of member operations was broken in recent alphas and is back working
  • IOBoxes no longer show "null" while being moved
  • annotating pins/pads with a type that had no registered editor used to crash
  • improved mergability of patches (when using versioncontrol like git) by introducing guids as identifiers for elements in the patch
  • adaptive nodes now show the type they use in the context in their tooltip and if they have a patch you can now jump to that specific implementation directly via contextmenu->open
  • you can now return a Spread<Spread<>> (and even more) to vvvv and get according multiple BinSize bins (omg!)
  • delegates now survive a hot-swap

Next Steps

With strong support by owner of the golden quad woei we're working on library basics, like File and Network IO. The goal is to have them as simple to use for standard use-cases as in vvvv, yet more flexible for more complex scenarios. In the process we're still learning about library design and taking notes for a guide to help future devlopers to make good nodes quickly.

Progress is being made on the EditingFramework which will next see an update with a proper gizmo handling..

Work has begun on the previously mentioned unification of Record, Class and Process into one more easy to understand Patch and it is looking good already.. Otherwise bugs and fixes as per usual..

If you want to get started right now, here is what you do:

Diving into VL

If you want to let us know that you like anything you just read...we're always up for a comment or even a flattr:
/downloads|vvvv?

joreg, Thursday, Nov 3rd 2016 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~18h ago

joreg: Two #vvvv workshops this week in #berlin: Friday: Physical Computing, Saturday: Computer Vision. Tickets: upcoming-full-day-vvvv-gamma-workshops-in-berlin

~1d ago

joreg: @cznickesz also feel free to join our chat for such questions: chat

~1d ago

cznickesz: @joreg: Yeah, I´ll give it a try! Thx

~1d ago

joreg: @cznickesz: we're hoping this week. but depends on feedback. please test your project and let us know if it works.

~1d ago

cznickesz: @joreg: I should stop asking my questions so cryptic ;-) So right away: is final Beta39 hours, days or weeks away?

~2d ago

joreg: @cznickesz: the idea of an RC is exactly to make sure your projects will work with it. your last chance to report problems with b39.

~2d ago

cznickesz: So how "RC" is the "RC3"? I have to update an old project soon and I´m wondering if I should wait and directly update to Beta39

~2d ago

joreg: @takuma, the "one frame" issue was fixed in RC3 for beta39, see: beta39-release-candidate

~2d ago

Takuma: @joreg thank!! Ill try this. Are there a way to send video texture from vvvv to vl? fromimage node in vl somehow only sends 1 frame

~2d ago

cznickesz: @ravasquez thx, so I need to stop avoiding nuget in the end ;-)