» Texture splitting
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Texture splitting

For analysing small textures there is a new node that let's you do that in a patch:
Texture (EX9.Texture Split) gives you all RGBA-Values for each texel of the texture.
Even for small textures this results in quite big spreads. So typically this is useful when you can identify the interesting texels with just a few nodes. E.g. you could check if the alpha value is > (Value) 0. You then can Select (Value) those texels and operate on just those few texels.

texture-split-demo

gregsn, Monday, Aug 13th 2012 Digg | Tweet | Delicious 0 comments  
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anonymous user login

Shoutbox

~22min ago

guest: @h99, spellvalue? For he other examples you'd have to do them manually or write a plugin

~3h ago

h99: Is there a node using Standard Numeric Format Strings, in particular from int to hex conversion?https://msdn.microsoft.com/en-us/library/dwhawy9k(v=vs.110).aspx

~20h ago

mino: https://www.nintendo.co.jp/clv/index.html small family computer will release in japan

~23h ago

sunep: https://www.youtube.com/watch?v=CSMkvl5igS0 perhaps this one can remember its settings

~1d ago

colorsound: Hi guys, has anyone tried https://www.tiltbrush.com/ with v4 ?