» Texture splitting
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Texture splitting

For analysing small textures there is a new node that let's you do that in a patch:
Texture (EX9.Texture Split) gives you all RGBA-Values for each texel of the texture.
Even for small textures this results in quite big spreads. So typically this is useful when you can identify the interesting texels with just a few nodes. E.g. you could check if the alpha value is > (Value) 0. You then can Select (Value) those texels and operate on just those few texels.

texture-split-demo

gregsn, Monday, Aug 13th 2012 Digg | Tweet | Delicious 0 comments  
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~8h ago

metrowave: the livestream is great...big thx!

~10h ago

Damien Rave: new small project from today: piano + midi + vvvv = love https://www.youtube.com/watch?v=KS5MZ5_KRb8

~10h ago

herbst: @tonfilm no stream here. I guess you know that and are frantically working on a solution? ;)

~10h ago

tonfilm: the #livestream URL is on: vvvv-keynode-livestream

~14h ago

marlonossiliere: Does anyone have any idea how to do this project in vvvv ?? https://www.youtube.com/watch?v=j9JXtTj0mzE

~18h ago

tonfilm: Happening #today, #vvvv #community #keynote #vl #visualprogramming #livestream vvvv-keynode-livestream

~21h ago

joreg: @sagishi, yes, working on it..

~1d ago

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~2d ago

mrboni: Any studios using v4 in Canada? (esp Quebec) Considering spending more time out here but don't want to learn touch designer ;)

~2d ago

catweasel: Setup is no longer changing the association of vvvv versions, I have to edit the reg manually, even if run as admin