» Texture splitting
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Texture splitting

For analysing small textures there is a new node that let's you do that in a patch:
Texture (EX9.Texture Split) gives you all RGBA-Values for each texel of the texture.
Even for small textures this results in quite big spreads. So typically this is useful when you can identify the interesting texels with just a few nodes. E.g. you could check if the alpha value is > (Value) 0. You then can Select (Value) those texels and operate on just those few texels.

texture-split-demo

gregsn, Monday, Aug 13th 2012 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~4h ago

catweasel: @eglod, thats why many of us are working on timelines in VL...

~5h ago

eglod: Is there any possibility to copy and paste tracks in timelinerSA. I need it very much, is it very difficult to program this?

~18h ago

joreg: wanna make sure your projects will run with upcoming beta36? test them against the release candidate and report: beta36-release-candidate

~21h ago

colorsound: @vux thanks a lot for the update , my eternal gratitude.@ andresc4 @skyliner very happy you liked it. Big scale coming soon ;D

~24h ago

andresc4: I just gave my 2 cents tu Vux. BTW Laser things made by colorsound and dominikkoller are amazing!!!

~2d ago

dottore: thanks vux

~2d ago

~3d ago

Noir: big up vux

~3d ago

vux: New DirectX11 build, now on version 1.2 directx11-1.2-update

~4d ago

skyliner: @colorsound: voll laser wie du abgehst!