» Texture splitting
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Texture splitting

For analysing small textures there is a new node that let's you do that in a patch:
Texture (EX9.Texture Split) gives you all RGBA-Values for each texel of the texture.
Even for small textures this results in quite big spreads. So typically this is useful when you can identify the interesting texels with just a few nodes. E.g. you could check if the alpha value is > (Value) 0. You then can Select (Value) those texels and operate on just those few texels.

texture-split-demo

gregsn, Monday, Aug 13th 2012 Digg | Tweet | Delicious 0 comments  
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~4d ago

~9d ago

~9d ago

domj: Dev stream: Painting with light with a Vive controller, developing using VL and Schéma. Start at 17:00 https://www.twitch.tv/dominikjancik

~10d ago

joreg: July as it happened: vvvvhat-happened-in-july-2019 #vvvv

~11d ago

levi: @mrboni thanks mrboner. solved it by turning all the lights to strobe mode so framerate drops were actually a relief :P . love

~12d ago

joreg: reminder: this thursday, just before the patching circle, there is a free 2h intro to #vvvv gamma: free-vvvv-intro-workshops-this-summer-in-berlin

~12d ago

remony: this thursday, berlin, join the patching circle! patching-circle

~14d ago

mrboni: @levi - low light? gpu overworked?

~14d ago

levi: Any known issues w/ kinect2 dropping framerate massively lately?turned on today,hours before show and had this nice surprise.anyone ?

~16d ago

dottore: happy tooltips to you