» Texture splitting
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Texture splitting

For analysing small textures there is a new node that let's you do that in a patch:
Texture (EX9.Texture Split) gives you all RGBA-Values for each texel of the texture.
Even for small textures this results in quite big spreads. So typically this is useful when you can identify the interesting texels with just a few nodes. E.g. you could check if the alpha value is > (Value) 0. You then can Select (Value) those texels and operate on just those few texels.

texture-split-demo

gregsn, Monday, Aug 13th 2012 Digg | Tweet | Delicious 0 comments  
  • 1

anonymous user login

Shoutbox

~3d ago

skyliner: the vcard page is assembled by personal settings + user page

~3d ago

lasal: thank you guys but this is to edit the user data, i don't find how to edit the vcard

~3d ago

CeeYaa: @lasal - haha nice - I think it's funny - you should keep it ;) to change - HOME-SETTINGS - PERSONAL SETTINGS

~3d ago

skyliner: @lasal: here?

~3d ago

lasal: who knows how to edit the vcard?

~3d ago

joreg: get started with #vl with this first part of a series of "vl for vvvv users" tutorial: https://discourse.vvvv.org/t/vl-for-vvvv-users-key-differences-1-5/15919 #vvvv

~3d ago

joreg: speak japanese? this looks like a great resource for #vvvv tipsntricks: https://qiita.com/advent-calendar/2017/vvvv