» Texture splitting
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Texture splitting

For analysing small textures there is a new node that let's you do that in a patch:
Texture (EX9.Texture Split) gives you all RGBA-Values for each texel of the texture.
Even for small textures this results in quite big spreads. So typically this is useful when you can identify the interesting texels with just a few nodes. E.g. you could check if the alpha value is > (Value) 0. You then can Select (Value) those texels and operate on just those few texels.

texture-split-demo

gregsn, Monday, Aug 13th 2012 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~4h ago

joreg: @matka it's all in the works..

~7h ago

metrowave: Has anyone used a 3rd sensor with Oculus to get 360 view? just wondering if worth the £79 http://newatlas.com/oculus-rift-room-scale-360/47022/

~9h ago

Sebapes: node 17 please sell a poster that has the names of all nodes ,I would buy that :)

~22h ago

everyoneishappy: @tonfilm looks tasty!

~1d ago

matka: don't want to panic but how about the tickets for NODE17?

~2d ago

velcrome: @SFE_Engineering seems cool! https://www.sparkfun.com/news/2319

~2d ago

~2d ago

joreg: what's new in vvvv_50beta35.2 https://vimeo.com/205310326 #vvvv #vl

~3d ago

guest: whats going on under the hood when you sort.. https://www.toptal.com/developers/sorting-algorithms