» Texture splitting
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Texture splitting

For analysing small textures there is a new node that let's you do that in a patch:
Texture (EX9.Texture Split) gives you all RGBA-Values for each texel of the texture.
Even for small textures this results in quite big spreads. So typically this is useful when you can identify the interesting texels with just a few nodes. E.g. you could check if the alpha value is > (Value) 0. You then can Select (Value) those texels and operate on just those few texels.

texture-split-demo

gregsn, Monday, Aug 13th 2012 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~14h ago

drupal_admin: maintenance reboot in 2min. save your work. should be back in about 5mins.

~1d ago

polyrhythm: evvvvil what software you use for the 4kb? i'd like to try making a virgin prod :)

~2d ago

drehwurm: Nevermind... my fault.. had an old DX11 pack installed

~2d ago

drehwurm: Nevermind... my fault.. had an old DX11 pack installed

~2d ago

drehwurm: PointEditor (DX11 2d) help needs a checkup. Replace Renderstate with Rasterizer?

~3d ago

joreg: @mediadog: indeed, fixed that!

~3d ago

mediadog: @microdee @joreg Aha! I had glanced at that list, but assignment was lurking beyond the scrollbar. Athankew!

~3d ago

joreg: first-come-first-serve tickets are now sold out except the "delegate" ones. others are still available from here: https://nodeforum.org/journal/node17-tickets/