» Texture splitting
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Texture splitting

For analysing small textures there is a new node that let's you do that in a patch:
Texture (EX9.Texture Split) gives you all RGBA-Values for each texel of the texture.
Even for small textures this results in quite big spreads. So typically this is useful when you can identify the interesting texels with just a few nodes. E.g. you could check if the alpha value is > (Value) 0. You then can Select (Value) those texels and operate on just those few texels.

texture-split-demo

gregsn, Monday, Aug 13th 2012 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~14h ago

eno: Last in a series of #liveAR shows https://youtu.be/75qzxi5LG-0?t=18m10s , proudly made with #vvvv

~21h ago

guest: can´t find "revert to saved" in VL :( often end up forced to restart whole vvvv when breaking something..

~1d ago

Beryl: @joreg - Thank-you

~2d ago

joreg: @beryl see what you mean. nothing promised. meanwhile you find the same info in \lib\nodes and \addonpack\lib\nodes\ nodelist.xml

~2d ago

Beryl: This makes searching for keywords (with crtl F) on the page only partly helpfull as many results do not appear.

~2d ago

Beryl: The help section is partially obscured here:vvvv.org/documentation/node-reference.

~2d ago

joreg: @beryl please be more specific: what exactly are you looking for and where?

~2d ago

Beryl: Please Please Please make the help on node reference page fully viewable and searchable!!!