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Terra Nullius

Nobody never gets to heaven and nobody gets no land. Terra nullius is the “geological” activity of a software entity, in the disembodied and abstract nature of a computer system. This activity creates the variables of its orography, whose movement can be well-read in turn as sound variables. This micro/macro universe is observed/listened from the intimacy of an alien eye/ear that attends (without any intervention) to its natural evolution. Inside an infinite scale, a minimal, uninhabitable, and impossible landscape gets created and destroyed, thanks to the fragile balance between opposite forces.

Patxi7, Thursday, Jul 7th 2016 Digg | Tweet | Delicious 2 comments  
Patxi7 07/07/2016 - 15:33
Terra Nullius
lostshun 03/07/2018 - 12:44

I love this, I wanna know how you did that!
grid - perlin - heightmap - bokeh?
What I don't understand is the position of the height that moves slowly. Is just generated with perlin? or do you control it?

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Shoutbox

~9h ago

domj: Here's the Schéma presentation from yesterday's meetup: https://youtu.be/_oqonrkE3xU

~2d ago

joreg: @guest am afraid we can't manage this. if someone wants to take this on, let us know..

~2d ago

guest: @joreg, please stream :-)

~2d ago

joreg: reminder: tonight: #vvvv meetup in #berlin: 9-berlin-vvvv-meetup

~2d ago

manuel: @dawoof nope. just the mosaic option.

~5d ago

dawoof: Did u use the NVAPI to do the warping and other functions?

~6d ago

manuel: @dawoof I did. Just some tests. with the sync card you get no tearing thats great.

~7d ago

dawoof: has anyone used nvidia MOSAIC and VVVV? (without vioso or automated callibration)

~7d ago

joreg: mystery surprise guest at #vvvv meetup number 9 in #berlin coming tuesday: 9-berlin-vvvv-meetup