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software shader

no idea what one would really use this for. so just for the memo:

SwiftShader provides developers with an ultra-high-performance software renderer that is suitable for use in a wide variety of applications, ranging from games to embedded systems applications. The SwiftShader rendering engine is able to execute complex vertex and pixel shaders, allowing for quality levels never before available in a high performance software renderer.

basically seems to work with vvvv.

joreg, Wednesday, Nov 30th 2005 Digg | Tweet | Delicious 0 comments  
  • 1

anonymous user login

Shoutbox

~4d ago

joreg: absolutely. if it is for a repo that is public, just submit a pullrequest. otherwise please start a forum thread.

~4d ago

benjawmino: @joreg I ended up figuring out BezierSegment yesterday, so nevermind! Tell me, could a user submit a help patch? :)

~4d ago

joreg: @benjawmino please elaborate on this question a bit in a new forum thread. otherwise it is hard to answer..

~5d ago

benjawmino: so are there no splines/curves in gamma yet??

~9d ago

skyliner: wanna do drone shows or applications? then check this super cool project of our man e1n

~13d ago

NoseBleedIndustries: Thanks Joreg! The few minutes I was able to see, very good workshops!

~13d ago

joreg: @NoseBleedIndustries please give us some days, we'll have an announcement soon...

~13d ago

NoseBleedIndustries: I could not assist the Node20 (workshops ) Any Idea when we will have access to the links of the recordings?

~15d ago

bjoern: unity has c# bindings for usd, under apache license: https://github.com/Unity-Technologies/usd-unity-sdk