» Skeleton V2 for Assimp too
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Skeleton V2 for Assimp too

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SkeletalMesh (DX11 Assimp) and SkeletonSimple (Assimp) in mp.dx are now using the Skeleton interfaces V2 implementation. This means you can have spreadable skeletal rigged animations without the need for FBX4V. matka was nagging me with it for a while now and finally managed to find some time for it. Get mp.dx with vpm from https://vvvvpm.github.io/#mp.dx and overwrite all packs (especially mp.essentials and mp.fxh)

microdee, Wednesday, Nov 22nd 2017 Digg | Tweet | Delicious 1 comments  
m4d 22/11/2017 - 19:17

great! :)

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Shoutbox

~13d ago

SuperflysiNZ: Thanks

~15d ago

sebescudie: @Superfly : ApplicationPath

~16d ago

SuperflysiNZ: How do you get the path of the current patch in VL?

~16d ago

SuperflysiNZ: How do you get the path of the current patch in VL?

~16d ago

joreg: reminder: first #vvvv online meetup after the summer break: tomorrow, tuesday 7th, 8pm CET 13.-worldwide-vvvv-meetup