» Skeleton V2 for Assimp too
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Skeleton V2 for Assimp too

title

SkeletalMesh (DX11 Assimp) and SkeletonSimple (Assimp) in mp.dx are now using the Skeleton interfaces V2 implementation. This means you can have spreadable skeletal rigged animations without the need for FBX4V. matka was nagging me with it for a while now and finally managed to find some time for it. Get mp.dx with vpm from https://vvvvpm.github.io/#mp.dx and overwrite all packs (especially mp.essentials and mp.fxh)

microdee, Wednesday, Nov 22nd 2017 Digg | Tweet | Delicious 1 comments  
m4d 22/11/2017 - 18:17

great! :)

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strblau: @tonfilm Thankyou very much!

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eps: @joreg thank u sir

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~3d ago

tonfilm: @strblau they are in the dx11 pack: directx11-nodes