» Skeleton V2 for Assimp too
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Skeleton V2 for Assimp too


SkeletalMesh (DX11 Assimp) and SkeletonSimple (Assimp) in mp.dx are now using the Skeleton interfaces V2 implementation. This means you can have spreadable skeletal rigged animations without the need for FBX4V. matka was nagging me with it for a while now and finally managed to find some time for it. Get mp.dx with vpm from https://vvvvpm.github.io/#mp.dx and overwrite all packs (especially mp.essentials and mp.fxh)

microdee, Wednesday, Nov 22nd 2017 Digg | Tweet | Delicious 1 comments  
m4d 22/11/2017 - 19:17

great! :)

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~19d ago

manuel: very cool to generate matcap / cubemap for reflections https://cables.gl/p/pDCOCw

~19d ago

joreg: Join us for the 19th #vvvv meetup on November 11th: https://thenodeinstitute.org/event/19-worldwide-vvvv-meetup/

~29d ago

~2mth ago

joreg: @zaid please ask this in the forum: https://discourse.vvvv.org/

~2mth ago

zaid: how can i detect a changing spread in gamma? the old workflow with a change and select node isnt possible. cheers

~2mth ago

joreg: @dawoof such a question is probably better asked in the forum or chat

~2mth ago

dawoof: hey vvvvers, What are yall's fav depth-camera for body tracking? (dancing in this case) eyeing the ZED but the delivery time is long