» Quake on 24 TFTs with 10240 x 3072 pixels
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Quake on 24 TFTs with 10240 x 3072 pixels

The system is driven by 12 linux servers (2 monitors per server) using Distributed Multihead X (DMX) and Chromium. Chromium distributes the OpenGL rendering from the head node to all of the servers. The game runs fairly fast, though some lighting effects had to be turned off and Chromium is having some trouble with the mouse.
http://plastk.net/blog/index.php?title=quake_3&more=1&c=1&tb=1&pb=1

kalle, Monday, Mar 13th 2006 Digg | Tweet | Delicious 0 comments  
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~5d ago

joreg: The summer season of vvvv workshops at The NODE Institute is out: https://thenodeinstitute.org/ss24-vvvv-intermediates/

~5d ago

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~17d ago

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~1mth ago

~2mth ago

joreg: The Winter Season of vvvv workshops is now over but all recordings are still available for purchase: https://thenodeinstitute.org/ws23-vvvv-intermediates/