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PeakSpreadMulti

Download the patch!

Hey, i ran into this again so i put up a solution from scratch.
Did i miss some logic that accomplishes this easier already?

blausand, Friday, Jan 22nd 2016 Digg | Tweet | Delicious 2 comments  
sunep 22/01/2016 - 11:19

it can be optimized by using setslice.

NB, why can't we upload patches in comments on images?

blausand 23/01/2016 - 02:23

Ah, thanks sune.
I knew there was some blind spot. But i'd not expected it would be so close...

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Shoutbox

~22d ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~23d ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?