» Online Workshop: Shiny generative graphics with vvvv
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Online Workshop: Shiny generative graphics with vvvv

Who robotanton
When Fri, May 28th 2021 - 14:00 until Fri, May 28th 2021 - 17:00
Where Online, Germany

Shiny generative graphics with vvvv and VL.Stride

Another one:

This workshop is for generative artists who start to explore the power of vvvv gamma’s 3D Engine (VL.Stride).

The online Workshop will guide you through the process of creating the title image used for the release of vvvv gamma 2021.3 as seen here.

In the course of 3 hours we’ll create this generative image step-by-step without cutting any corners. Every single topic and technique involved will be covered, only as much as needed. To be honest, we’ll just scratch the surface of what’s possible, but this will give you a good head start into the amazing construction kit that vvvv is.

Shiny generative graphics with vvvv and VL.Stride

You will learn how to:

  • Create a generative 3d structure
  • Render the scene efficiently by using instancing
  • Define and assign materials to the instanced objects
  • Deal with performance issues while rendering the 4k image
  • Split up the patch into separate parts to avoid a mess and enhance performance, even when you are "just" prototyping.

Requirements:

Recording:

  • This workshop will be recorded. In case you cannot make it on the date of the event, you will have the possibility to purchase a separate access to the recording afterwards.
  • By buying a ticket for this live workshop you agree that your image, voice and screenshare are part of the recording and thus will be available for everyone afterwards.

Webinar: https://thenodeinstitute.org/event/shiny-generative-graphics-with-vvvv/

robotanton, Saturday, May 15th 2021 Digg | Tweet | Delicious 0 comments  
  • 1

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Shoutbox

~3d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~17d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~17d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~17d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~19d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~19d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~19d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~19d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~26d ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1