» NODE08 Cinema - Extended Call for Submissions
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

NODE08 Cinema - Extended Call for Submissions

The main NODE08 exhibition hall in the Diakoniekirche also features a large projection screen. We kindly ask you to submit generative work or videos only, that are in accordance with the festivals topics. An informal jury will select the pieces for the screening.

The rules:
Videos should not exceed 12 minutes, maximum resolution is 1280×720 px, preferably encoded as Xvid avi. You may also send us a download link instead of physical storage media or autonomously running vvvv patches. Each feature will run for 12 min. If you decide to submit a patch, please download the development package here:http://node08.vvvv.org/wp-content/uploads/2008/02/node08cinemasdk.zip

Your patch will run inside this environment under beta 14, please make sure it’s compatible and dont forget to include all your media, models, shaders etc. and have them and your subpatches in one folder and as relative paths inside your patch plus a screenshot of how the output should look like (so we can see if everything works fine). Do test this before, because we won’t fix broken links inside your patch.

The deadline is March 16th 2008. Please send your submission to: node0atvvvv.org

joreg, Tuesday, Feb 5th 2008 Digg | Tweet | Delicious 0 comments  
  • 1

anonymous user login

Shoutbox

~22h ago

mediadog: Clicking on "Missing in 64 bit builds" goes to page with warning no longer maintained, but betadocs link has no such info.

~5d ago

nanotekt: VL.stride yet again ...this time nonphotorealistic https://youtu.be/_aALr2wcj0Y ...wish evvvveryone to be well!

~10d ago

nanotekt: a brief VL.stride study https://youtu.be/B2Nlz5VZ9lM ...and a massive 'thank you' to the devvvvs!

~5d ago

everyoneishappy: @overtones this would require 4D noise, which is possible but not implemented in Fieldtrip

~13d ago

overtones: Hi! SF2D has Time & DomainOffset inputs, but SF3D only DomainOffset. Is there a way to use Time in SF3D or it makes no sense? Thx

~16d ago

joreg: @SabrinaVerhage this could be useful for you next "hacking sex" workshop: https://buttplug.io they have a .NET nuget for use in vvvv!

~23d ago

ravazquez: Happy new year!

~24d ago

sunep: Happy new year everyone!

~27d ago

ggml: confirmed. thanks

~27d ago

david: @ggml fixed. please try again.