» New vector swizzle nodes and vector join/split up to 5x faster
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New vector swizzle nodes and vector join/split up to 5x faster

This was long overdue. While patching with vectors it happens quite often that you have to convert from 2d to 3d or vice versa. Until now you had to create the appropriate vector join/split nodes and connect the components with each other. this is history. the new swizzle nodes should cover 90% of those cases.

And while at it, the vector join/split nodes got a rewrite and are now 4-5 times faster.

Try it out in the latest alpha build and report the bugs as usual.

best,
dvevvsv

tonfilm, Thursday, Oct 31st 2013 Digg | Tweet | Delicious 3 comments  
tekcor 04/11/2013 - 00:20

Swizzle dizzle this is a good idea!

Westbam 09/11/2013 - 02:34

Wow super nice idea, 1/3 less clicks to just handle :)

Are we running out of node names? Or we trying to be cool with the youngsters?

joreg 09/11/2013 - 03:18

actually swizzling goes even further. for now we just implemented the most urgent ones..

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Shoutbox

~10h ago

xd_nitro: no users in all of Wales!

~18h ago

microdee: it's like telling a west-Ukrainian that they're Russians...

~18h ago

microdee: @tonfilm: Telling a person from Hong Kong that they're Chinese is a bigger insult than calling their mom names ;)

~19h ago

tonfilm: Patch your own #mainloop with microsecond precision in #reactive #dotNET style. #rxNET #rx #gamedev #vvvv #VL vl-patch-your-own-mainloops

~19h ago

neuston: Sad. It hurts.

~19h ago

joreg: well, they would even have to choose "united" kingdom..

~19h ago

neuston: M... not work emotionally. Like asking a Scotland citizen to pick England

~20h ago

joreg: @neuston would it work for you to select "China"?

~20h ago

neuston: No Hong Kong in the country list of license page