» New vector swizzle nodes and vector join/split up to 5x faster
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New vector swizzle nodes and vector join/split up to 5x faster

This was long overdue. While patching with vectors it happens quite often that you have to convert from 2d to 3d or vice versa. Until now you had to create the appropriate vector join/split nodes and connect the components with each other. this is history. the new swizzle nodes should cover 90% of those cases.

And while at it, the vector join/split nodes got a rewrite and are now 4-5 times faster.

Try it out in the latest alpha build and report the bugs as usual.

best,
dvevvsv

tonfilm, Thursday, Oct 31st 2013 Digg | Tweet | Delicious 3 comments  
tekcor 03/11/2013 - 23:20

Swizzle dizzle this is a good idea!

Westbam 09/11/2013 - 01:34

Wow super nice idea, 1/3 less clicks to just handle :)

Are we running out of node names? Or we trying to be cool with the youngsters?

joreg 09/11/2013 - 02:18

actually swizzling goes even further. for now we just implemented the most urgent ones..

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Shoutbox

~4d ago

nanotekt: a brief VL.stride study https://youtu.be/B2Nlz5VZ9lM ...and a massive 'thank you' to the devvvvs!

~4d ago

everyoneishappy: @overtones this would require 4D noise, which is possible but not implemented in Fieldtrip

~7d ago

overtones: Hi! SF2D has Time & DomainOffset inputs, but SF3D only DomainOffset. Is there a way to use Time in SF3D or it makes no sense? Thx

~10d ago

joreg: @SabrinaVerhage this could be useful for you next "hacking sex" workshop: https://buttplug.io they have a .NET nuget for use in vvvv!

~18d ago

ravazquez: Happy new year!

~18d ago

sunep: Happy new year everyone!

~21d ago

ggml: confirmed. thanks

~22d ago

david: @ggml fixed. please try again.

~22d ago

joreg: @ggml confirmed. we'll investigate..

~23d ago

ggml: node workshops on talque seem to be no longer available