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More ImGui

look at my gui ♪, my gui's amazing ♪, give it a lick ♪, etc

microdee, Friday, Oct 4th 2019 Digg | Tweet | Delicious 6 comments  
domj 06/10/2019 - 17:56

5/5, tastes just like raisins.

velcrome 07/10/2019 - 12:34

uh that's dirty

microdee 07/10/2019 - 12:37

do you think so? ♪ then I'd rather not tell you what the visuals are made of ♪
@domj: nooo, what have I done... ?

gegenlicht 08/10/2019 - 10:18

eins. zwei. drei. vvvvier.

parabola 11/11/2019 - 19:28

looks awesome!
what are you using?
Do you have any tutorial on how to start creating your own guis?

microdee 12/11/2019 - 16:20

@parabola: Dear ImGui: https://github.com/ocornut/imgui best ever editor GUI framework out there. In my case I use C++/CLI and not use ImGui.NET because that's binding to cimgui via P/Invokes which is a C complaint wrapper of ImGui. In English it means the GUI itself is also declared in C++, but the library is so nice to use you can do pretty good stuff in couple lines of code which would be incredibly painful in other frameworks.

Well there's the demo cpp you can consider that as a tutorial but for sort of step-by-step you'd need to check out the examples. I'm also planning to generalize the vvvv/FeralTic implementation but that just only means that one doesn't have to rewrite the vvvv/FeralTic boilerplate for all the projects. Gui would be still declared in C++.

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Shoutbox

~1d ago

ravazquez: Just your regular hungarian folk dance shellsort: https://youtu.be/CmPA7zE8mx0

~2d ago

joreg: Reminder: This thursday in #berlin: free introductory workshop to the all new #vvvv gamma: https://nodeforum.org/announcements/series-of-free-2h-introduction-workshop-to-vvvv-gamma/ #visualprogramming

~4d ago

evvvvil: My refracted brutalism shader... Sucking sweet refracted milk off the tits of schlick fresneled reflections. https://www.shadertoy.com/view/wt33RN

~5d ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~6d ago

sinao: one side

~6d ago

sinao: How to apply texture only on one of a cube?

~6d ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~10d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?