» liquid mandelbulb
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

liquid mandelbulb

credits music::beaumont hannant-psio-onyx (autechre mix)

liquid_A
liquid_B
liquid_C
udo2013, Sunday, Nov 25th 2018 Digg | Tweet | Delicious 2 comments  
schlonzo 06/12/2018 - 19:41

cool, but noch much diversity. is this a custom shader or the mandelbulb from contribs?

udo2013 29/12/2018 - 00:32

that was the vvvv adaptation of shadertoys mandelbulb from the contributions. had the node here with one of their contoller pins supplied with audio and was surprised & pleased that the frame rate has not crashed. meanwhile, I have the mandelbulb supplied with countless additional pins and the equations varied. I now add audio internally to r. this works great and the bulb does not twitch every time a bass or beat strikes :)

  • 1

anonymous user login

Shoutbox

~25d ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~25d ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?