» FUSE VL.Stride GPU tools presentation
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FUSE VL.Stride GPU tools presentation

Who Natan Sinigaglia / dottore | Kyle McLean / everyoneishappy
When Mon, Dec 14th 2020 - 21:00 until Mon, Dec 14th 2020 - 22:00
Where Online, hosted by the NODE Institute, Germany

Hello vvvvorld!

We (Natan Sinigaglia / dottore | Kyle McLean / everyoneishappy) would like to give you a heads up on a project we are undertaking in these times that we would hope should be of some inspiration and enthusiasm for the beloved VVVV community!

The FUSE project will provide a well researched collection of GPU tools and libraries to use with VL.Stride :

  • Domain specific high level node collections
 ○ Distance Fields & Raymarching
 ○ Particles
 ○ Procedural Geometry
 ○ Textures and Materials
 ○ GPGPU
  • A domain agnostic set of nodes and helpers for patching GPU logic
  • A clean collection of abstract shader functions that can be easily referenced for coders

Intended to benefit the community and wider ecosystem :

  • Free and opensource
  • Well documented
  • Produced in collaboration with the VVVV group to iterate and improve on the core shader based workflows and approaches of VL.Stride.

We are presenting this project in greater detail on 14th Dec 2020 at 21:00 CET to studios and individuals who are interested in the graphical future of vvvv gamma.

Project Info: vvvv.org/fuse-project

The event is kindly hosted by the NODE Institute.https://thenodeinstitute.org/event/the-fuse-project/

Best regards,
Natan & Kyle

everyoneishappy, Tuesday, Dec 8th 2020 Digg | Tweet | Delicious 8 comments  
sebescudie 09/12/2020 - 07:49

boy that sounds huuuuuge!

Patxi7 09/12/2020 - 09:47

Bravo!

ravazquez 09/12/2020 - 13:18

Looks like Christmas is early this year boys and girls!

schlonzo 09/12/2020 - 13:51

very excited about this one !!

david 09/12/2020 - 16:24

yay! big up!

clockdivider 10/12/2020 - 17:15

ay! looking forward very much!

karafiat 11/12/2020 - 16:59

looking forward!

everyoneishappy 17/12/2020 - 23:42

Was a great discussion \o/
Just wanted to say a big big thanks to the people who have already helped both with sponsorship and volunteering time. Please be a little patient with us, we will write you all directly shortly.

  • 1

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Shoutbox

~9d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~23d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~23d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~23d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~25d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~25d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~25d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~25d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1