» FPS Project
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FPS Project

credits Artcraft 2017 - www.artcraft-zone.com

FPS PROJECT

A funny project realized in my free time.

A cross platform project
Based on a physic engine (VVVV + Bullet) and a graphic engine (Touch Designer) in interaction with GPU shared memory to send messages through the two engines.

Fps Project 1

Why two Engines ?
At first I started with VVVV only, but for performance reasons I chose to separate the physical engine from the graphics engine. TouchDesigner have a very powerfull graphic capabilities.

Fps Project 1

The physical engine
Based on Bullet physics and VVVV, it is a quasi correct representation of reality, with gravity, collisions and forces applied to the moving elements.

Fps Project 1

The graphic engine
Based on the TouchDesigner engine, it works in forward shading with a pool of interchangeable lights. The materials are based on phong PBR shader with a multi layer normal mapping.

Fps Project 1

The interaction between the platforms
The two Engines communicate thanks to a system of data conversion in gpu and through shared memory with spout.

Fps Project 1

Data Management
All data are processed in VVVV, mouse and keyboard inputs, applied forces, skinned animations and cameras movements, then everything is sent to the graphics engine.

Project page : http://artcraft-zone.com/interactions/fps-engine-vvvv-touchdesigner/

Artcraft, Thursday, Sep 14th 2017 Digg | Tweet | Delicious 0 comments  
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Shoutbox

~11h ago

keftaparty: @circuitb already tried, no luck with them... Thanks anyway.

~15h ago

keftaparty: Show tonight, thanks !

~15h ago

keftaparty: Urgent: does anyone know a wireless video transmission specialist in Paris. Having crazy problems here. Using Teradek hardware.

~1d ago

r.a.u.l.: I found some workarounds to get some output, but I‘ll prepare a patch that shows the different issues

~1d ago

joreg: @raul can you provide a patch that shows this in a new forum thread?

~1d ago

r.a.u.l.: FileStream (EX9) in Preview-Node works, but patching VideoTexture/FullscreenQuad/Renderer is black.. ideas? It works elsewhere :-(

~1d ago

aoi: Would you be willing to choose some days to write an article in this calendar in English or Japanese? https://qiita.com/advent-calendar/2017/vvvv

~1d ago

TidensBarn: Does somebody know where to find an DX11 onscreen keyboard patch?

~2d ago

vnm: Does Intensity Pro 4K work with VideoIn(dx11)?