» FPS Project
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FPS Project

credits Artcraft 2017 - www.artcraft-zone.com

FPS PROJECT

A funny project realized in my free time.

A cross platform project
Based on a physic engine (VVVV + Bullet) and a graphic engine (Touch Designer) in interaction with GPU shared memory to send messages through the two engines.

Fps Project 1

Why two Engines ?
At first I started with VVVV only, but for performance reasons I chose to separate the physical engine from the graphics engine. TouchDesigner have a very powerfull graphic capabilities.

Fps Project 1

The physical engine
Based on Bullet physics and VVVV, it is a quasi correct representation of reality, with gravity, collisions and forces applied to the moving elements.

Fps Project 1

The graphic engine
Based on the TouchDesigner engine, it works in forward shading with a pool of interchangeable lights. The materials are based on phong PBR shader with a multi layer normal mapping.

Fps Project 1

The interaction between the platforms
The two Engines communicate thanks to a system of data conversion in gpu and through shared memory with spout.

Fps Project 1

Data Management
All data are processed in VVVV, mouse and keyboard inputs, applied forces, skinned animations and cameras movements, then everything is sent to the graphics engine.

Project page : http://artcraft-zone.com/interactions/fps-engine-vvvv-touchdesigner/

Artcraft, Thursday, Sep 14th 2017 Digg | Tweet | Delicious 0 comments  
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anonymous user login

Shoutbox

~6d ago

tonfilm: @hadesbry latest version supporting win XP is 34.2: vvvv45beta34.2

~6d ago

hadesbry: hi, which versión of vvvv is better for win XP. thanks a lot.

~7d ago

joreg: reminder #vvvv heads in #berlin: today, tuesday, june 12th, 19h30: berlin-vvvv-meetup #meetup

~7d ago

ectrome: @joreg working! thanks

~7d ago

joreg: @ectrome login should be working again now!

~8d ago

joreg: @ectrome thanks, we're aware of the problem and working on it.