Latest build for DirectX11 and beta31.2
Quite some new changes for this one.
Update 4th, December
One small nasty bug decided to stay hidden until after deploy, so I updated the build,please download latest version again (replaced downloads), sorry for any inconvenience ;)
So latest release has those extra bits:
- Cube/Texture Array renderer were not working anymore
- On the way device does proper clean at the end of each frame (normally harmless, but debug runtime spam at times).
- Integrated small shared texture fix from (user:sebl)
- Metaballs were missing topology (Nvidia seems to not care and handle it, ATI just crashes).
- Added new FileTexture (2d.Pooled), please check it it's nice ;)
Bug Fixes
- Text had a hue Issue
- Sampler State had overflow issue in 64 bits build
- Preview was not resetting stages prior to render, which could cause a black screen.
- Render Slices on Depth were not set properly on CubeMap/TextureArray renderers.
- Topology node was creating issue if enum was set to undefined, now in this case it doesn't convolute geometry.
Changed/New Nodes
- Readback has reasonably fast reader for standard types (vectors/matrix...), instead of using generic version.
- Billboard has a Double value toggle, to use full screen space with a quad of 1.
- New node to join subsets (by ( (user:velcrome) )
- Quad had some renaming (by ( (user:joreg) )
- Many help fix and some new TextureFX, by ( (user:unc) ) check Pillow,Threshold,TriColor
- Metaballs (DX11.Geometry) Simple port over the previous one.
New Samples
- Pipet has been changed to show usage of new native type readbacks.
- Line batch geometry shader example (see screenshot above).
- Domain Deform tessellation example.
- DispatchThreadID compute shader examples
Download Latest version here : directx11-nodes-alpha
RoadMap
Please note that for now most work is to replace SlimDX by SharpDX, so next release (planned for end december/mid january) will have a couple of changes (which should not affect the patcher).
That also means access to DirectX11.2 (win8.1 only).
On the move quite a few core bits are changed/improved but, more announcements while progressing ;)
hi vux,
i've downloaded and installed the new version, all is very good and stable and great working, except the "bug" about "FileTexture(DX11 2d) Updates all slices" issue.
Do you have some news about that?
thank you, and great work ;)
Yeah it's still on my list, I'll do another node in the mean time, will post in contrib
how is the state of video feedback through frame delay, I recall it being very unstable last time I did it.
just for curiosity: what is the benefit from switching to sharpdx?
@sebl:
Many, more blog posts to follow )
Main one stays SharpDX is more actively maintained, and access to latest feature set.
thank you supper vux :)
Please note will have small update (cube renderer has an issue), so the shared texture should also fix.
@screamer : since doing update for couple missed nasty bugs this evening, please welcome FileTexture (DX11 2d.Pooled) ;)
greeeeaattttt :) i'm downloading now the new pack, and will try it all night long ;)
and welcome FileTexture (DX11 2d.Pooled) :D
mmm, houston, we have a problem :)
i've downloaded, but FileTexture (DX11 2d.Pooled)dosen't exist.
tried all things to avoid my fault (downloaded twice, deleted the old, started vvvv without dx11 and then copied things in packs)but nothing to do. nothing pooled around here :D
can someone confirm or disconfirm?
I can ;) sorry not my day haha
:))
yeah, downloading new one ;) thank you so much
Ok should be there now, after 2 failed uploads ;)
yess, already downloading, tnx
let me know if in there at last ;)
uh yesss, i'm already patching and patching :D
and i must tell, that seems faster than dx9 version in loading textures ;)
great work. let you know if find something strange, but i'm quite shure is perfect
mmmm...
noticed a strange behaviour on FileTexture (DX11 2d.Pooled), opening a post on the forum