» clipper-test-HexWithCornerHoles
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

clipper-test-HexWithCornerHoles

(I am from Sweden)
Old semi-finished set of clipper nodes. I guess VL makes more sense today.
Maybe we should talk or I should just dump current state to Github since I don't think I'll get around to finish nodes anytime soon

beyon, Wednesday, May 15th 2019 Digg | Tweet | Delicious 1 comments  
beyon 15/05/2019 - 11:00

Pushed my nodes to github if anyone is interested:
https://github.com/beyon/vvvv-sdk/tree/develop/vvvv45/addonpack/src/nodes/plugins/2d/ClipperLibNodes

This is unfinished code with some Null exceptions and incomplete parts, started 2014 it seems (2d-shape-booleans-and-more) with some later edits but unfortunately haven't been able to allocate time to wrap it up.

  • 1

anonymous user login

Shoutbox

~27d ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~28d ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?