after a long time i try to restart in vvvv and of course getting my first problem. i try to build some kind of cover flow slide show…and first steps are working. but the z sorting is not working. means: transarency of objects is not rendered correct. i think the layers are not sortet in the right direction?!
this is a classic: you have to enable the depthbuffer of your renderer. (set to e.g. d24x8) ;)
edit: also transparency and zbuffering are natural enemies in realtime rendering. in vvvv dx9 it basically boils down to sorting transparent objects on the cpu, but even that could bear problems.
i allready know about these problems and looking for a solution how to fix it! activating depth buffer doesnt realy solve it!
if i activate depth buffer only the left side from center is rendered correct! right side is loosing alpha.
i am looking for a way how i can rearrange the render order of the objects by the z depth! i think this should solve it! but i don’t know how i could change the order.
in theory it works like this: get the z-positions and sort them, use the former index output to getslice all transformations and textures of the quad to change the draw order.