» Compression textures with lines and transparency
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Compression textures with lines and transparency

question resolved graphics texture-tools texture dds

alg 05/02/12 - 11:30

Hello. I'm trying to compress my textures, that contains lines and gradient transparency to dds format via nvidia texture tools. I'm using dxt5 compression, and all is ok, but my lines always looks aliased. With png compression i'm not expected the same thing and all looks good. Any suggestions?

3 replies 0 new

link | Flagged as solution by joreg. Remove solution flag. joreg (vvvvgroup) 05/02/2012 - 16:14

hei alg, dds compression is not lossless while png is. as far as i remember with dds always 4 neighbouring pixels are being compressed into one (somehow). this would definitely explain why small structures (like thin lines) loose contour..

your lines have only one colour? you can try A8L8 compression. or if your lines are with different colours you can use a 2nd smaller (colored)texture and add the colour via shader in vvvv

@joreg thx, yes, looks like this.
@hrovac interesting, but my lines is colored and have gradients. On same image it have different colors.

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Shoutbox

~5min ago

Urbankind: circuitb:Wrongcop is epic! :)

~45min ago

joreg: @tobi: use GetSlice() as the patch i referred you to is demonstrating. or start a forum thread with your patch.

~56min ago

TobiTobsen123: hmm yes i can see the values...but how to handle them as seperate values? I need to forward them via TCP/IP...

~2h ago

joreg: @tobi: OSCDecoder helppatch has a section: OSC_Advanced (bottomright) that demoes decoding of multiple messages

~3h ago

TobiTobsen123: I'm using an OSCDecoder, it receives two arguments...works but how can I seperate the arguments into two seperate values

~5h ago

u7angel: @mediadog, make it a forum question.

~5h ago

u7angel: @mediadog, tty renderer ?

~8h ago

microdee: however non-conductive objects are invisible for this so the pencil and the sticks in the video are still a mysteries