» vvvv-patches
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This is just a test repo you can use to add whatever patch you want

 github repo

so you can practice using git.

See also "How to add patches.v4p".


vvvv-patches-20121009.zip - 09.10.12 [21:59 UTC] by fibo | 592 downloads
notes: Added tutorial (provvisorio)

other/older revisions

vvvv-patches-20111209.zip - 09.12.11 [00:08 UTC] by fibo | 563 downloads
notes: started tutorial

anonymous user login


~16h ago

tonfilm: Node15 VAudio workshop patches are online: vvvv.audio-node15-workshop-patches

~21h ago

tekcor: @vjc4: separate instance with 300 fps, queue and append with timestamp to txt file every couple of thousands of frame

~1d ago

vjc4: guys any alternative to Duration timeline? need to record and playback osc data

~2d ago

evvvvil: sunep: should be pretty easy to do a dx11 geometry shader which extrudes simply along one axis (no b-spline shenanigans though)

~2d ago

metrowave: @u7angle yes .js is getting really smooth, as in paper.js. Python is another winner.. https://vimeo.com/groups/oaod/videos/123498481

~2d ago

sunep: @evvvvil, I just used DX9, but it would be nice to be able to make old skool screensaver in DX11

~2d ago

evvvvil: sune, If I recall correctly there is a text extruder in the 3d printing workshop? Maybe not dx11 but I remember seeing it...

~2d ago

sunep: is there an equivalent to Text (EX9.Geometry) in DX11 ?