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fibo

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Realname Gianluca Casati
Registered since 02/12/07
Last seen 02/03/15
Website http://g14n.info
University http://www.dima.unige.it/

casati.gianluca


My nodes

My modules

My Contributions

Patcher Kucha

2012-01

Special guests: vux, dottore

  • DirectX11, implementation early preview
  • Multi Pass Render Engine, first release candidate presentation

2011-05

Special guest: dottore

  • Partitura, early preview

My initiatives

linkedin-vvvv-users-group
gittip-for-vvvv

Other stuff

After many nights patching with e1n, and arriving very late at work (I usually arrive at 9:30 - 10:00, by late I mean 11:30 :^) I got this glitchy patch. I'm really proud of it!
By the way, it is a clean vvvv screenshot, no Photoshop effect was used to produce this photo, it was a real patch.
I challenge anyone to do better (or worse, depending on your point of view :).

glitch patch

anonymous user login

Shoutbox

~17h ago

rrrr: Timeliner curve editing, how to do it: https://twitter.com/iangeek/status/569810168969601024

~20h ago

StiX: i think i alredy used it once, but i might be just confusing constructing my own mesh with getting stuff out of a buffer

~21h ago

evvvvil: you mean like vertexbuffer dx9 node Stix? I would use a compute shader... you're saying there is a dx11 node that does this?

~23h ago

StiX: i think i went blind, i cant find a way how to get vertices positions from geometry buffer, can someone point me to the right node?

~2d ago

guest: @microdee wonder how they did it? https://github.com/mono/CppSharp

~2d ago

microdee: https://mono-ue.github.io/ C# in Unreal Engine 4 huzzah