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- *-(octonion) : Octonion multiplication
- (octonion) : Octonion division
- connectall-(3d-vector) : Connect all points
- eisensteinprimes-(spreads) : Eisenstein's integers lattice
- exp-(quaternion) : The quaternion exponential function
- fibo-(spreads) : Computes Fibonacci's sequence
- integer-(value) : Outputs integers
- inversion-(2d) : Inversion transform by a circle
- inversion-(3d) : Inversion transform by a sphere
- ip-(network-v4-join) : Inputs 4 values range 0 .. 255, outputs an IPv4 string
- multicons-(spreads-advanced): More than cons-(spreads) :)
- penthacoron-(ex9.geometry) : The 5 vertices regular polytope in 4d
- stereographic-(3d) : Maps the XY plane into the unit sphere
- tetrahedron-(dx11.geometry)?
- octahedron-(dx11.geometry)?

- polyline-(2d) : Edit a polyline, very useful to draw a ROI
- sphereharmonic-(ex9.geometry): Parametric surface in polar coordinates
- spherebundle-(transform) : Tangent bundle on the Sphere

- DirectX11,
*implementation early preview* - Multi Pass Render Engine,
*first release candidate presentation*

**Special guest:** dottore

- Partitura,
*early preview*

linkedin-vvvv-users-group

gittip-for-vvvv

After many nights patching with e1n, and arriving very late at work (I usually arrive at 9:30 - 10:00, by late I mean 11:30 :^) I got this glitchy patch. I'm really proud of it!

By the way, it is a clean vvvv screenshot, no Photoshop effect was used to produce this photo, it was a real patch.

I challenge anyone to do better (or worse, depending on your point of view :).

**anonymous user** login

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