» Spectral Kinect
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Spectral Kinect


Spectral Kinect is the result of heavy cooking with pixel shaders and particle system.

The recipe :

  • Start by adding the vux's Kinect Skeleton plugin.
  • Add some Ciant Particles system by the mighty Martin Zrcek and mix them together.
  • Take some of unc's texture FX(as usual), add them to the previous preparation and play with it.

Finally mix everything with lots of late nights experimenting, tweaking and fun using your favorite Multipurpose Toolkit and that's it !

You've got the Spectral Kinect !

The idea : if there is someone in front of the Kinect (sadely only one...) the spray/ball will transform into the Spectral and you can control it with your Kinect.
Then, if there is nobody, the Spectral will transform back into the spray/ball and move around.

If you don't have a Kinect, you can toggle the default position to see how it looks anyway.

Research steps can be seen here : http://www.flickr.com/photos/cloneproduction/sets/72157631903128574/

Video is here : https://vimeo.com/52612788

I'd like to thanks a lot, all those guys who makes plugin and effects, because without them, it wouldn't be possible to do that with vvvv.

Big Up guys !

Edit by Newemka: SPECTRAL KINECT working with Open NI

Hello everyone, I've updated this patch to make it working with Open NI. The MS Kinect Skeleton Nodes gives more joints positions, with the OpenNi Skeleton nodes, wrists, ankles and waist position are missing. Then I had to re-order the Joints ID in the ResampleSkeleton module.
Thanks for the help of LeCloneur!


SPECTRAL KINECT working with OpenNI.zip - 07.02.13 [22:35 UTC] by newemka | 1548 downloads

other/older revisions

SPECTRAL KINECT.zip - 01.11.12 [12:01 UTC] by lecloneur | 1108 downloads

ink 01/11/2012 - 13:43


Martin Zrcek 01/11/2012 - 14:18

nice!! So glad to see this.

vasilis 01/11/2012 - 16:11

very good!!

DiMiX 02/11/2012 - 20:06

cool man! what fps you can get?

lecloneur 03/11/2012 - 02:43

Hi Dimix,

well on my laptop I don't have 60FPS, but with a proper graphic card I guess it's doable. Let me know if you try how many you get.

DiMiX 03/11/2012 - 16:38

yep. we do. but perhaps end of the year or so

matka 04/11/2012 - 13:11

@ lecloneur,, think i can make soundrack for this. Are you up for collab?

lecloneur 04/11/2012 - 14:41

Hi matka,

Contact me on skype : cloneproduction

matka 06/11/2012 - 11:40


nzo.nzo 06/11/2012 - 14:37

Thank for sharing!

m4d 09/11/2012 - 21:48

nice contribution indeed

syedfawaz2002 19/11/2012 - 14:15

Hi lecloneur,

The screenshots and the video of SPECTRAL KINECT looks amazing. Good Work !!

I would want to run the patch but I am unable to. I just get a blank screen.
I have Windows 7 (64 bit) with default kinect drivers installed.
I am very new to vvvv, so need some guidance.


Thanks in advance

lecloneur 19/11/2012 - 14:23

Hello, syedfawaz2002

I guess you need the Addon Pack to run it.

ismeart 02/02/2014 - 22:44

This is wonderful! I don't know if you still read this, but I downloaded this and got everything running. All works fine and the kinect comes on, but it doesn't seem to have an effect on the movement of the skeletal figure at all. Any ideas why this would be occurring?

lecloneur 03/02/2014 - 13:35

Switch off debug mode position I guess.

artifak 07/02/2014 - 05:56

hello lecloneur

thx for sharing, i have downloaded and running perfectly on my pc, but everytime i tried to running it on my laptop it cannot go into fullscreen mode.
any ideas why this is happen?
(sorry for my bad english hehehe)

  • my laptop :

lenovo G410
core i5 4200
graphic cards : intel HD 4600 and radeon HD 8570
lcd 14" 1366 x 768

newemka 07/02/2014 - 17:00


you can try double click on the top of renderer window to maximize it then ctrl+8 to remove the borders

CheN_Aser 14/04/2014 - 07:37

hello i use openni2.2 and kinect for windows sdk 1.8 and nite 2.2,but i run it see nothing in my screen.can you help me?

anonymous user login


~12min ago

joreg: @everyone: yes, e.g. see \lib\nodes\plugins\Decode (String File) help.v4p.lnk

~2h ago

everyoneishappy: Possible to point multiple modules to the same help patch?

~3h ago

joreg: in case you missed that: #node15 participants are flying in from all continents except afrika and antarktika: https://de.batchgeo.com/map/4ee1551a750b4a3d069741e5ed79c8de

~3h ago

joreg: horray, in may we'll see 60 new potential #vvvv users. both german and english beginner workshops at #node15 are sold out.

~18h ago

sebl: @vanderplate you need to install c++ 2012 redistributable as stated here directx11-nodes-alpha

~1d ago

udo2013: 16 emitter and a lot of smoke (3d particles with vvvv) https://www.youtube.com/watch?v=aGfS9_KfTRE (drkness2)

~1d ago

vanderplate: Hello guys, how can i get the scene node (assimp library) working? i have the addonpack but can´t find it :(

~1d ago

udo2013: @woei: thanks for your splinesGPU_library