» Boygroup Time and FileStream Synchronization
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Boygroup Time and FileStream Synchronization

Happy to announce that one of the most requested features for boygroup setups is implemented at last:
Video synchronization!

In fact all files which you can play with a FileStream (DShow9) can be automagically synchronized by vvvv now, by just replacing the FileStream node with its corresponding boygroup module.

Along with it comes a node Clock (Network Boygroup), which synchronizes an adjustable server time on the clients almost as tight as N'Sync can dance.

So download the alpha and check the help patches!

To realize all that, the IHDEHost interface got some new goodies:

 .IsBoygroupClient
 .BoygroupServerIP
 .RealTime
 .SetRealtime(double time)

have a look at the corresponding documentation pages.

please report all missing dance steps in the alpha forums.

tonfilm, Tuesday, Apr 3rd 2012 Digg | Tweet | Delicious 8 comments  
milo 03/04/2012 - 21:45

HoT!

manuel 03/04/2012 - 22:16

wow, where is this clock node? I can't find it inthe alpha addon and core

xd_nitro 03/04/2012 - 22:39

arh man all my vvvv dreams have really been coming together these last few months. nice one devs :)

sunep 03/04/2012 - 22:40

Like a lot!

tonfilm 05/04/2012 - 07:10

@manuel, try the new alpha, can you see them now?

manuel 05/04/2012 - 09:45

yes now!
let's start testing

eno 05/04/2012 - 18:39

This is it.
Finally v4 goes pro!
Thanks and congratulations tonfilm!

kalle 10/04/2012 - 08:38

me too thx and congrats!

on a first glance seems to work fine.

but as soon i rightclick the Filestream (DShow9 Boygroup) to make it visible the clients stop playing...

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Shoutbox

~2h ago

mediadog: @sunep - I'm dating myself, but I've used that! Once spent hours playing with video to Kraftwerk "Autobahn"...

~2h ago

mediadog: Hmmm, streaming for vvvv? http://limelight-stream.com/

~3h ago

sunep: Machines for graphics looked much cooler in the olden days Early CGI - Tomorrow's World - BRITLAB - BBC: http://youtu.be/gSpXMH9xJy0

~15h ago

joreg: here is how #vvvv brings custom datatypes to #visualprogramming 50-custom-datatypes

~21h ago

mediadog: Speaking of AR, interesting SLAM: http://vision.in.tum.de/research/lsdslam port-able to vvvv?

~22h ago

fibo: This is ... unreal

~22h ago

guest: The first person to port this stufff to vvvv50 at node wins a free egg: https://mono-ue.github.io/

~23h ago

m4d: https://www.unrealengine.com/blog/ue4-is-free (lil john voice impression) ohhhhhhhkaaaaayyyyyyy

~1d ago

lightizm: Using real-time audiovisual vvvv http://youtu.be/XoLEHCV-DPo