» VVVV.Packs.MultiTouchStack
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Credits: xdnitro (commissioner), dotdotdot (commissioner of previous version), james g jackson (multitouch math)


This is a rewrite of the MultiTouch Stack nodes mentioned here:

The rewrite brings the following functions:

  • Help patches
  • Custom hit functions (e.g. image mask, transform, shapes)
  • Custom hit events for any hit function (get an event callback when a custom area of a slide is hit, e.g. buttons on slides)
  • Filter nodes
  • Preview (DX11) for easy debugging
  • TouchSimulator (thanks to xdnitro)
  • Object Oriented everything

Thanks to Luma (xdnitro) for funding development.

The nodes are open source (https://github.com/elliotwoods/VVVV.Nodes.MultiTouchStack) and should run on AnyCPU.


VVVV.Nodes_.MultiTouchStack 20170306 (AnyCPU).zip
06.03.17 [06:53 UTC] by elliotwoods | 248 downloads
Tested with vvvv_50beta35.1_x64
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VVVV.Nodes_.MultiTouchStack 20170301 (AnyCPU).zip
01.03.17 [15:06 UTC] by elliotwoods | 73 downloads
Tested with vvvv_50beta35.1_x64

velcrome 02/03/2017 - 22:53

works great with multitouch!

thanks for sharing to the both of you

microdee 11/03/2017 - 13:10

this is the best! saved me a lot of time! also developed a module which can give sliders that fancy mobile ux momentum so you can toss them around.

anonymous user login


~3h ago

StiX: @karistouf abandon that particular ship, dont try to use the time liner >_<

~9h ago

karistouf: ok, merci joreg but helas no time for it. thanks again

~9h ago

joreg: @karistouf sources are open you can rebuild them to suite your needs

~10h ago

karistouf: no way to have the handles more biggers ?

~10h ago

karistouf: any trick to see better the points in TimeLiner SA ? banging my head just to find and click correctly this little white point ;-(

~7d ago

TonyMark: @u7 nice

~7d ago

cznickesz: Hey guys, is kinect still the best thing to go when ist comes to skeletal tracking?

~9d ago

hrovac: @u7: really cool!!