» VULTURE | Exchange Plugin for GRASSHOPPER & VVVV
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VULTURE | Exchange Plugin for GRASSHOPPER & VVVV

plugin application dataflow geometry grasshopper rhino3d
Credits: readme, joreg, phlegma


This plugin allows you to easily send geometry and other data from Grasshopper for McNeels Rhinoceros to vvvv in almost realtime.

  • send Meshes
  • send Points
  • send Numbers (floats)
  • send Text (strings)
  • send Rhino Camera from ActiveViewport

The data is stored and exchanged via an *.vltr file. So you can also use it via a network folder or send the file to somebody else.


If you want to contribute just contact me!
You can find the code at:


This plugin will be part of the Grasshopper & vvvv Workshop at NODE15
Join here:


15.04.15 [23:16 UTC] by wmc | 690 downloads

elliotwoods 14/05/2016 - 15:12

This is amazing! I was literally just looking into making this, and got a tip off that it already existed.

antokhio 14/05/2016 - 15:37

if anyone figured out how this works, pls post some instructions

metrowave 14/05/2016 - 21:59

@antokhio, it does work: Try the example file by opening the: Vulture (Grasshopper Receiver) help.v4p in vvvv and opening the vultureDefinitionExample.gh in GH, then start the GH timer. In vvvv load the test.vltr file that GH creates; in GH make sure the address and name are correctly point to test.vltr (that's a main reason it may not work). You can then interact with the geometry in GH and it refreshes in vvvv. (you also need to unblock the GH files in Windows > right-click > properties > unblock)

elliotwoods 16/05/2016 - 05:39

another important thing is to make sure that the filenames match up between the 2 (i used absolute paths)

note that the grasshopper plugin always adds a .vltr (even if the filename you give it already has that extension)

look out for the file that it's creating, and make sure to select that file on the vvvv side

it's pretty trivial to recode for dx11 on the vvvv side

another note : can be pretty slow with anything more complex

be great if there was a background thread on the grasshopper side with a lower update rate to write out the vertices, and also if something like IPC (e.g. via zmq) was implemented rather than via disk (which can be slow even when using RAM cached disks)


jesterfjord 19/06/2016 - 18:52

What versions of VVVV and Grasshopper does this require? I have GH 0.9.0076 and VVVV 45beta34.2 x64 and cannot get it to work in either. I have the four files from the Grasshopper folder copied into my GH library folder, and I've placed the two VVVV files into VVVV\packs\vulture

Grasshopper gives me a red balloon, stating that the assembly cannot be found: "1. Solution exception:Could not load file or assembly 'vulture, Version=, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified."

VVVV node, when pointing to the supplied test file, alternates between red node and grey every few seconds, with no output in either state.

I have a feeling I've just placed something in the wrong folder, or pointed something to the wrong location, but I've exhausted all ideas.

jesterfjord 19/06/2016 - 19:34

Aha! I've found the solution. This may be specific to Windows 10. The .zip file must be unblocked before the files are extracted. Unblocking the individual files after they are extracted does not work.

seltzdesign 17/05/2017 - 17:10

I tried this, but keep getting an error in Grasshopper. I did the unblocking of the zip file.

I am using the latest Version 0.9.0076.

Also I would suggest using the File Path component and not adding the file extension in the vulture component. That way you can just right-click and "set one filepath" rather than typing in the file path without the file extension, which makes no sense.

EDIT: Forgot to unblock the slimDX.dll file, dohh!

anonymous user login


~8h ago

joreg: Reminder: This thursday in #berlin: free introductory workshop to the all new #vvvv gamma: https://nodeforum.org/announcements/series-of-free-2h-introduction-workshop-to-vvvv-gamma/ #visualprogramming

~2d ago

evvvvil: My refracted brutalism shader... Sucking sweet refracted milk off the tits of schlick fresneled reflections. https://www.shadertoy.com/view/wt33RN

~3d ago

io: @sinao build the cube in a 3d editor soft such as Blender and do the UV mapping there

~4d ago

sinao: one side

~4d ago

sinao: How to apply texture only on one of a cube?

~4d ago

tonfilm: Just updated the CraftLie rendering pack to latest: craftlie-dx11-drawing-for-vl

~8d ago

microdee: 2 seconds later: I asked before googling, but why do you need OS support for texture compression?

~8d ago

microdee: what's BC7?