» UberKalle
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.




as discussed here global-kalle-node
a plugin which sets the background color of all patches.

with option to include 'native' nodes, meaning modules, texture fx, root.v4p and everything that is saved within the starting vvvv.exe folder

  • v1.1: fixes issues with native node includes


18.02.15 [13:14 UTC] by woei | 653 downloads
Show 1 older revisions

Older Revisions

12.09.13 [19:01 UTC] by woei | 653 downloads

robe 12/09/2013 - 20:52

Thanks Woei.. Really appreciated.

Just a little question... It is possible to avoid the update pin, so every new patch has the color of the root.v4p (where I placed your node)?

Nothing fancy, just set the value @80 to have a darker background for my eyes.
(For me 80 is the limit under which the node color and the link interfere with eachother.)

Tryed to delete the IF and obviously strange thighs happened.

Can you also access links color?
(like CTRL+H does)

Thanks bye

DiMiX 13/09/2013 - 00:14

Thanks a lot. looking forward for superkalle

woei 13/09/2013 - 17:45

@robe: you could just connect a toggle to the update pin instead of the default bang. should do the trick.
although you might not want to have the plugin crawl your whole project every frame to set the color. that's why there's an update pin.

the link color is set implicitly by changing it to hiddenwhenlocked mode. didn't find a way to explicitly set the color.

anonymous user login


~8d ago

fleg: This Tuesday, Cologne: exhibition opening of "interwoven", textile disinformation patterns created with vvvv. https://fleg.de/news/exhibition-interwoven

~22d ago

manuelgonzalvez: Assimp nodes all broken afted Win Update w/exception "COM object that has been separated from its underlying RCW(...)"

~22d ago

manuelgonzalvez: @levi thanks would love to! anyway managed to get something similar working based on forum search and anthokio's patches.

~22d ago

levi: @ravasquez thanks. 31.2 x86 verrion worked. @manuelgonzalvez i have a dx11 projectTexture if u a want.

~24d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~24d ago

manuelgonzalvez: Anyone has a dx11 port of "projectedTexture" dx9 fx for projection mapping?

~24d ago

ravazquez: @levi not sure bout the ImagePack, but I believe VL.OpenCV should give you the same tools and should work with beta just fine

~24d ago

levi: anyone knows of a VVVVpacks.image that works for elliot's projector calibration patches?x64,dx11. always crashes v4 on solve.

~1mth ago

Lorenz: VJing with GIFS: https://lorenzpotthast.de/gifjockey/ A fun little side project, that I first prototyped in v4 and now turned web-based ;)

~2mth ago

schlonzo: finally fixed in 4.8 nice1