» Topographic Phong Shader
This site relies heavily on Javascript. You should enable it if you want the full experience. Learn more.

Topographic Phong Shader



Simple shader to apply topographic-map-like shading to a mesh using world Y. Includes helper functions and plugin for generating the 1D texture and the palette used. Can be easily changed to use object space instead of world, see inside the .fx file (maybe in v2 it will be settable...).

Thanks to all for the help in the forum discussion!


18.02.15 [01:29 UTC] by mediadog | 1177 downloads
TopoShader v1

DiMiX 22/02/2015 - 01:20

how to change .fx to map it Z world?

mediadog 22/02/2015 - 22:01

@DiMiX - excellent question! Seems like there could be a way to use the texture transform to modify it, but I'd have to fool around with it. Anyone? Anyone? Bueller?

sebl 22/02/2015 - 23:10

elevation has a transform to rotate the lines' orientations.

also the lines itself are controled by the shader itself. have a look at this ddx and ddy thingy. they can also be replaced with ddx_fine and ddy_fine, but is doesn't seem to make a huge difference.

SuperflysiNZ 16/11/2015 - 09:32

Has anyone made a version of this for DX11?

SuperflysiNZ 16/11/2015 - 09:35

Just realized it's actually part of this shader, but is coming up red, and technique is empty...

anonymous user login


~2h ago

karistouf: @tgd, i have reinstalled windows and cutted all updates. Thanks you !

~22h ago

tgd: @karistouf: had the same issue days ago. reinstall Visual C++ Runtime 2012 from downloads

~2d ago

karistouf: arghhh, my dx11 mesh assimp are red nodes !!! any idea ???

~16d ago

SuperflysiNZ: Thanks