» Topographic Phong Shader
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Topographic Phong Shader

effect shader mesh dx9/ex9


Simple shader to apply topographic-map-like shading to a mesh using world Y. Includes helper functions and plugin for generating the 1D texture and the palette used. Can be easily changed to use object space instead of world, see inside the .fx file (maybe in v2 it will be settable...).

Thanks to all for the help in the forum discussion!


18.02.15 [01:29 UTC] by mediadog | 1106 downloads
TopoShader v1

DiMiX 22/02/2015 - 00:20

how to change .fx to map it Z world?

mediadog 22/02/2015 - 21:01

@DiMiX - excellent question! Seems like there could be a way to use the texture transform to modify it, but I'd have to fool around with it. Anyone? Anyone? Bueller?

sebl 22/02/2015 - 22:10

elevation has a transform to rotate the lines' orientations.

also the lines itself are controled by the shader itself. have a look at this ddx and ddy thingy. they can also be replaced with ddx_fine and ddy_fine, but is doesn't seem to make a huge difference.

SuperflysiNZ 16/11/2015 - 08:32

Has anyone made a version of this for DX11?

SuperflysiNZ 16/11/2015 - 08:35

Just realized it's actually part of this shader, but is coming up red, and technique is empty...

anonymous user login


~1d ago

mediadog: Aha! Right-click on an image to get the source link

~1d ago

~3d ago

antokhio: @luper vc redist 2013

~5d ago

guest: @Luper, you'll probably need to make the PhongDirectional etc node have one of the pins → NoTexture, and then voilà!

~7d ago

Luper: hey guy, just reinstalled VVVV and text(DX11.Geometry) not working, any idea why?

~7d ago

joreg: Reminder: Show us what you're patching on: #vvvv meetup tomorrow, Tue, Feb 23, 8pm CET: 8.-worldwide-meetup

~11d ago

vux: Hey all, we now in Berlin with @idwyr, say if you want to catch up :)