» Topographic Phong Shader
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Topographic Phong Shader



Simple shader to apply topographic-map-like shading to a mesh using world Y. Includes helper functions and plugin for generating the 1D texture and the palette used. Can be easily changed to use object space instead of world, see inside the .fx file (maybe in v2 it will be settable...).

Thanks to all for the help in the forum discussion!


18.02.15 [01:29 UTC] by mediadog | 1320 downloads
TopoShader v1

DiMiX 22/02/2015 - 01:20

how to change .fx to map it Z world?

mediadog 22/02/2015 - 22:01

@DiMiX - excellent question! Seems like there could be a way to use the texture transform to modify it, but I'd have to fool around with it. Anyone? Anyone? Bueller?

sebl 22/02/2015 - 23:10

elevation has a transform to rotate the lines' orientations.

also the lines itself are controled by the shader itself. have a look at this ddx and ddy thingy. they can also be replaced with ddx_fine and ddy_fine, but is doesn't seem to make a huge difference.

SuperflysiNZ 16/11/2015 - 09:32

Has anyone made a version of this for DX11?

SuperflysiNZ 16/11/2015 - 09:35

Just realized it's actually part of this shader, but is coming up red, and technique is empty...

anonymous user login


~1mth ago

mediadog: @ggml Yup, lots. Only used in 4.x, haven't tried in 5.x yet: https://www.unrealengine.com/marketplace/en-US/product/simple-udp-tcp-socket-client

~1mth ago

ggml: someone has sent udp bytes to unreal ?

~2mth ago

micha_nismus: worked out, thank you very much ! :-)

~2mth ago

joreg: @micha_nismus does this help? https://youtu.be/xkrbT45BgOQ

~2mth ago

micha_nismus: thx joerg. Can anybody help me why i can't see any renderer in gamma? thx :-)

~2mth ago

joreg: @micha_nismus instead of discord, we're using matrix, see: chat

~2mth ago

micha_nismus: searching for a public discord server for vvvv

~2mth ago

joreg: Join us for the 20th #vvvv meetup on January 19th: https://thenodeinstitute.org/event/20-worldwide-vvvv-meetup/

~2mth ago

joreg: @schlonzo re "SDSL support" did you see the Shader wizard? or do you mean something different?