» Texture AVI Writer (DX11)
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Texture AVI Writer (DX11)

plugin texture dx11 Record ffmpeg
Credits: zelesha for testing first version, vux for tips, Ruslan-B for FFmpeg.AutoGen, Michael Antykov (http://videofabrika.com) for sponsoring research


Record texture in avi file using H.264 codec (FFmpeg 2.8.1) with fast speed.

Some restrictions

  • Support only R8G8B8A8_Unorm format and multiples of two texture sizes
  • Not spreadable



  • Fix floating framerate,
  • Fix memory leak,
  • Update dependencies

Submit bugs and requests to:


04.12.15 [19:51 UTC] by gumilastik | 527 downloads
Show 1 older revisions

Older Revisions

04.12.15 [19:51 UTC] by gumilastik | 279 downloads
v1.2 (64 Bits)

mrboni 19/12/2014 - 19:09


sanch 19/12/2014 - 19:40

Does it work with 64bit version? can't have it running on my 64 machine ...

u7angel 20/12/2014 - 01:26

brilliant, seems to work pretty good (32 bit)

tekcor 20/12/2014 - 19:52

Thats a gamechanger

graphicuserinterface 21/12/2014 - 18:54

doesnt work here,
00:01:55 ERR : Exception occured in TMPluginWrapperNode.Evaluate
00:01:55 ERR : E_OUTOFMEMORY: Ran out of memory (-2147024882)

downloaded the http://ffmpeg.zeranoe.com/builds/

guest 25/12/2014 - 04:50

1. writing file but crashing vvvv on stop :(

2. writing proper image when running on intel HD 4000
3. writing scrambled image when running on nvidia card


Win8.1, vvvv_45beta33.3, nvidia GT 650m (mobile) latest driver

PS: do i need http://ffmpeg.zeranoe.com/builds/ ? When yes, what should i do with it?

mrboni 10/01/2015 - 21:16

Working here. (32bit - gtx 970)

This is insanely good

Massive thanks

How are codec settings determined btw?

microdee 23/01/2015 - 21:58

for crashing on stop: visual studio debugger says "Unhandled exception at 0x00007FFF5A8D387C (ntdll.dll) in vvvv.exe: 0xC0000374: A heap has been corrupted (parameters: 0x00007FFF5A90CE20)." clicking continue will eventually allow vvvv to go on
also no exception thrown after debugger continue on stop
beta33.3 x64

g_da 25/02/2015 - 00:28

hi i am getting this when trying to use the help file

An attempt was made to load a program with an incorrect format. (Exception from HRESULT: 0x8007000B)

StiX 24/03/2015 - 14:52

could not open codec on x64, x86 works ok
can you maybe specify version of ffmpeg to use?
could there be same problem with PATH?

wow found the problem, it did not liked resolution of 300x505, could we get some specification what can we do? can i somehow change the settings of codec etc?

i can do whatever i want after recording with shellexecute and ffmpeg, but it would be nice to have some control over entry parameters if it is possible

guest 11/05/2015 - 15:56

Of late the recorder only seems to record uncompressed. Is there any suggestion about what settings need to be in place to get the right output? (I did install VLC recently. Could that have made a difference?)

SuperflysiNZ 06/09/2015 - 14:56

Getting a crash on exit, and red writer nodes when record is happening. Only 6KB files being created.

io 30/11/2015 - 13:09

Hi there seems to be a problem with frame-rates. If the frame rate is not stable the final speed of the video seems to be changing.. anybody noticed this?
In any case the resulting videos seems to be always too fast..

vnm 15/11/2016 - 13:26

Call DisposeTexture() in Initialise() method will fix some problems with red node.

panki 06/06/2017 - 15:07

I am just trying the help file and I am getting a wierd wave video. I open it on VLC after exporting and even if its in pause the waves still moving.

Any idea on how can i fix this?


panki 06/06/2017 - 18:10

ok; forget it and sorry. It was some sort of problem with VLC since I had opened the saved video on WindowsMedia player and it seems to be ok.

anonymous user login


~13min ago

karistouf: no way to have the handles more biggers ?

~51min ago

karistouf: any trick to see better the points in TimeLiner SA ? banging my head just to find and click correctly this little white point ;-(

~7d ago

TonyMark: @u7 nice

~7d ago

cznickesz: Hey guys, is kinect still the best thing to go when ist comes to skeletal tracking?

~8d ago

hrovac: @u7: really cool!!

~10d ago

sebescudie: @u7 : ayayay, amazing!